11 char *redisProtocolToLuaType_Int(lua_State
*lua
, char *reply
);
12 char *redisProtocolToLuaType_Bulk(lua_State
*lua
, char *reply
);
13 char *redisProtocolToLuaType_Status(lua_State
*lua
, char *reply
);
14 char *redisProtocolToLuaType_Error(lua_State
*lua
, char *reply
);
15 char *redisProtocolToLuaType_MultiBulk(lua_State
*lua
, char *reply
);
16 int redis_math_random (lua_State
*L
);
17 int redis_math_randomseed (lua_State
*L
);
19 /* Take a Redis reply in the Redis protocol format and convert it into a
20 * Lua type. Thanks to this function, and the introduction of not connected
21 * clients, it is trvial to implement the redis() lua function.
23 * Basically we take the arguments, execute the Redis command in the context
24 * of a non connected client, then take the generated reply and convert it
25 * into a suitable Lua type. With this trick the scripting feature does not
26 * need the introduction of a full Redis internals API. Basically the script
27 * is like a normal client that bypasses all the slow I/O paths.
29 * Note: in this function we do not do any sanity check as the reply is
30 * generated by Redis directly. This allows us to go faster.
31 * The reply string can be altered during the parsing as it is discared
32 * after the conversion is completed.
34 * Errors are returned as a table with a single 'err' field set to the
38 char *redisProtocolToLuaType(lua_State
*lua
, char* reply
) {
43 p
= redisProtocolToLuaType_Int(lua
,reply
);
46 p
= redisProtocolToLuaType_Bulk(lua
,reply
);
49 p
= redisProtocolToLuaType_Status(lua
,reply
);
52 p
= redisProtocolToLuaType_Error(lua
,reply
);
55 p
= redisProtocolToLuaType_MultiBulk(lua
,reply
);
61 char *redisProtocolToLuaType_Int(lua_State
*lua
, char *reply
) {
62 char *p
= strchr(reply
+1,'\r');
65 string2ll(reply
+1,p
-reply
-1,&value
);
66 lua_pushnumber(lua
,(lua_Number
)value
);
70 char *redisProtocolToLuaType_Bulk(lua_State
*lua
, char *reply
) {
71 char *p
= strchr(reply
+1,'\r');
74 string2ll(reply
+1,p
-reply
-1,&bulklen
);
76 lua_pushboolean(lua
,0);
79 lua_pushlstring(lua
,p
+2,bulklen
);
84 char *redisProtocolToLuaType_Status(lua_State
*lua
, char *reply
) {
85 char *p
= strchr(reply
+1,'\r');
88 lua_pushstring(lua
,"ok");
89 lua_pushlstring(lua
,reply
+1,p
-reply
-1);
94 char *redisProtocolToLuaType_Error(lua_State
*lua
, char *reply
) {
95 char *p
= strchr(reply
+1,'\r');
98 lua_pushstring(lua
,"err");
99 lua_pushlstring(lua
,reply
+1,p
-reply
-1);
100 lua_settable(lua
,-3);
104 char *redisProtocolToLuaType_MultiBulk(lua_State
*lua
, char *reply
) {
105 char *p
= strchr(reply
+1,'\r');
109 string2ll(reply
+1,p
-reply
-1,&mbulklen
);
111 if (mbulklen
== -1) {
112 lua_pushboolean(lua
,0);
116 for (j
= 0; j
< mbulklen
; j
++) {
117 lua_pushnumber(lua
,j
+1);
118 p
= redisProtocolToLuaType(lua
,p
);
119 lua_settable(lua
,-3);
124 void luaPushError(lua_State
*lua
, char *error
) {
126 lua_pushstring(lua
,"err");
127 lua_pushstring(lua
, error
);
128 lua_settable(lua
,-3);
131 /* Sort the array currently in the stack. We do this to make the output
132 * of commands like KEYS or SMEMBERS something deterministic when called
133 * from Lua (to play well with AOf/replication).
135 * The array is sorted using table.sort itself, and assuming all the
136 * list elements are strings. */
137 void luaSortArray(lua_State
*lua
) {
138 /* Initial Stack: array */
139 lua_getglobal(lua
,"table");
140 lua_pushstring(lua
,"sort");
141 lua_gettable(lua
,-2); /* Stack: array, table, table.sort */
142 lua_pushvalue(lua
,-3); /* Stack: array, table, table.sort, array */
143 if (lua_pcall(lua
,1,0,0)) {
144 /* Stack: array, table, error */
146 /* We are not interested in the error, we assume that the problem is
147 * that there are 'false' elements inside the array, so we try
148 * again with a slower function but able to handle this case, that
149 * is: table.sort(table, __redis__compare_helper) */
150 lua_pop(lua
,1); /* Stack: array, table */
151 lua_pushstring(lua
,"sort"); /* Stack: array, table, sort */
152 lua_gettable(lua
,-2); /* Stack: array, table, table.sort */
153 lua_pushvalue(lua
,-3); /* Stack: array, table, table.sort, array */
154 lua_getglobal(lua
,"__redis__compare_helper");
155 /* Stack: array, table, table.sort, array, __redis__compare_helper */
158 /* Stack: array (sorted), table */
159 lua_pop(lua
,1); /* Stack: array (sorted) */
162 int luaRedisGenericCommand(lua_State
*lua
, int raise_error
) {
163 int j
, argc
= lua_gettop(lua
);
164 struct redisCommand
*cmd
;
166 redisClient
*c
= server
.lua_client
;
169 /* Build the arguments vector */
170 argv
= zmalloc(sizeof(robj
*)*argc
);
171 for (j
= 0; j
< argc
; j
++) {
172 if (!lua_isstring(lua
,j
+1)) break;
173 argv
[j
] = createStringObject((char*)lua_tostring(lua
,j
+1),
174 lua_strlen(lua
,j
+1));
177 /* Check if one of the arguments passed by the Lua script
178 * is not a string or an integer (lua_isstring() return true for
179 * integers as well). */
183 decrRefCount(argv
[j
]);
188 "Lua redis() command arguments must be strings or integers");
192 /* Setup our fake client for command execution */
197 cmd
= lookupCommand(argv
[0]->ptr
);
198 if (!cmd
|| ((cmd
->arity
> 0 && cmd
->arity
!= argc
) ||
199 (argc
< -cmd
->arity
)))
203 "Wrong number of args calling Redis command From Lua script");
205 luaPushError(lua
,"Unknown Redis command called from Lua script");
209 if (cmd
->flags
& REDIS_CMD_NOSCRIPT
) {
210 luaPushError(lua
, "This Redis command is not allowed from scripts");
214 if (cmd
->flags
& REDIS_CMD_WRITE
&& server
.lua_random_dirty
) {
216 "Write commands not allowed after non deterministic commands");
220 if (cmd
->flags
& REDIS_CMD_RANDOM
) server
.lua_random_dirty
= 1;
221 if (cmd
->flags
& REDIS_CMD_WRITE
) server
.lua_write_dirty
= 1;
223 /* Run the command */
226 /* Convert the result of the Redis command into a suitable Lua type.
227 * The first thing we need is to create a single string from the client
231 reply
= sdscatlen(reply
,c
->buf
,c
->bufpos
);
234 while(listLength(c
->reply
)) {
235 robj
*o
= listNodeValue(listFirst(c
->reply
));
237 reply
= sdscatlen(reply
,o
->ptr
,sdslen(o
->ptr
));
238 listDelNode(c
->reply
,listFirst(c
->reply
));
240 if (raise_error
&& reply
[0] != '-') raise_error
= 0;
241 redisProtocolToLuaType(lua
,reply
);
242 /* Sort the output array if needed, assuming it is a non-null multi bulk
243 * reply as expected. */
244 if ((cmd
->flags
& REDIS_CMD_SORT_FOR_SCRIPT
) &&
245 (reply
[0] == '*' && reply
[1] != '-')) {
246 /* Skip this step if command is SORT but output was already sorted */
247 if (cmd
->proc
!= sortCommand
|| server
.sort_dontsort
)
253 /* Clean up. Command code may have changed argv/argc so we use the
254 * argv/argc of the client instead of the local variables. */
255 for (j
= 0; j
< c
->argc
; j
++)
256 decrRefCount(c
->argv
[j
]);
260 /* If we are here we should have an error in the stack, in the
261 * form of a table with an "err" field. Extract the string to
262 * return the plain error. */
263 lua_pushstring(lua
,"err");
264 lua_gettable(lua
,-2);
265 return lua_error(lua
);
270 int luaRedisCallCommand(lua_State
*lua
) {
271 return luaRedisGenericCommand(lua
,1);
274 int luaRedisPCallCommand(lua_State
*lua
) {
275 return luaRedisGenericCommand(lua
,0);
278 int luaLogCommand(lua_State
*lua
) {
279 int j
, argc
= lua_gettop(lua
);
284 luaPushError(lua
, "redis.log() requires two arguments or more.");
286 } else if (!lua_isnumber(lua
,-argc
)) {
287 luaPushError(lua
, "First argument must be a number (log level).");
290 level
= lua_tonumber(lua
,-argc
);
291 if (level
< REDIS_DEBUG
|| level
> REDIS_WARNING
) {
292 luaPushError(lua
, "Invalid debug level.");
296 /* Glue together all the arguments */
298 for (j
= 1; j
< argc
; j
++) {
302 s
= (char*)lua_tolstring(lua
,(-argc
)+j
,&len
);
304 if (j
!= 1) log
= sdscatlen(log
," ",1);
305 log
= sdscatlen(log
,s
,len
);
308 redisLogRaw(level
,log
);
313 void luaMaskCountHook(lua_State
*lua
, lua_Debug
*ar
) {
318 elapsed
= (ustime()/1000) - server
.lua_time_start
;
319 if (elapsed
>= server
.lua_time_limit
&& server
.lua_timedout
== 0) {
320 redisLog(REDIS_WARNING
,"Lua slow script detected: still in execution after %lld milliseconds. You can try killing the script using the SCRIPT KILL command.",elapsed
);
321 server
.lua_timedout
= 1;
322 /* Once the script timeouts we reenter the event loop to permit others
323 * to call SCRIPT KILL or SHUTDOWN NOSAVE if needed. For this reason
324 * we need to mask the client executing the script from the event loop.
325 * If we don't do that the client may disconnect and could no longer be
326 * here when the EVAL command will return. */
327 aeDeleteFileEvent(server
.el
, server
.lua_caller
->fd
, AE_READABLE
);
329 if (server
.lua_timedout
)
330 aeProcessEvents(server
.el
, AE_FILE_EVENTS
|AE_DONT_WAIT
);
331 if (server
.lua_kill
) {
332 redisLog(REDIS_WARNING
,"Lua script killed by user with SCRIPT KILL.");
333 lua_pushstring(lua
,"Script killed by user with SCRIPT KILL...");
338 void luaLoadLib(lua_State
*lua
, const char *libname
, lua_CFunction luafunc
) {
339 lua_pushcfunction(lua
, luafunc
);
340 lua_pushstring(lua
, libname
);
344 LUALIB_API
int (luaopen_cjson
) (lua_State
*L
);
346 void luaLoadLibraries(lua_State
*lua
) {
347 luaLoadLib(lua
, "", luaopen_base
);
348 luaLoadLib(lua
, LUA_TABLIBNAME
, luaopen_table
);
349 luaLoadLib(lua
, LUA_STRLIBNAME
, luaopen_string
);
350 luaLoadLib(lua
, LUA_MATHLIBNAME
, luaopen_math
);
351 luaLoadLib(lua
, LUA_DBLIBNAME
, luaopen_debug
);
352 luaLoadLib(lua
, "cjson", luaopen_cjson
);
354 #if 0 /* Stuff that we don't load currently, for sandboxing concerns. */
355 luaLoadLib(lua
, LUA_LOADLIBNAME
, luaopen_package
);
356 luaLoadLib(lua
, LUA_OSLIBNAME
, luaopen_os
);
360 /* Initialize the scripting environment.
361 * It is possible to call this function to reset the scripting environment
362 * assuming that we call scriptingRelease() before.
363 * See scriptingReset() for more information. */
364 void scriptingInit(void) {
365 lua_State
*lua
= lua_open();
366 luaLoadLibraries(lua
);
368 /* Initialize a dictionary we use to map SHAs to scripts.
369 * This is useful for replication, as we need to replicate EVALSHA
370 * as EVAL, so we need to remember the associated script. */
371 server
.lua_scripts
= dictCreate(&dbDictType
,NULL
);
373 /* Register the redis commands table and fields */
377 lua_pushstring(lua
,"call");
378 lua_pushcfunction(lua
,luaRedisCallCommand
);
379 lua_settable(lua
,-3);
382 lua_pushstring(lua
,"pcall");
383 lua_pushcfunction(lua
,luaRedisPCallCommand
);
384 lua_settable(lua
,-3);
386 /* redis.log and log levels. */
387 lua_pushstring(lua
,"log");
388 lua_pushcfunction(lua
,luaLogCommand
);
389 lua_settable(lua
,-3);
391 lua_pushstring(lua
,"LOG_DEBUG");
392 lua_pushnumber(lua
,REDIS_DEBUG
);
393 lua_settable(lua
,-3);
395 lua_pushstring(lua
,"LOG_VERBOSE");
396 lua_pushnumber(lua
,REDIS_VERBOSE
);
397 lua_settable(lua
,-3);
399 lua_pushstring(lua
,"LOG_NOTICE");
400 lua_pushnumber(lua
,REDIS_NOTICE
);
401 lua_settable(lua
,-3);
403 lua_pushstring(lua
,"LOG_WARNING");
404 lua_pushnumber(lua
,REDIS_WARNING
);
405 lua_settable(lua
,-3);
407 /* Finally set the table as 'redis' global var. */
408 lua_setglobal(lua
,"redis");
410 /* Replace math.random and math.randomseed with our implementations. */
411 lua_getglobal(lua
,"math");
413 lua_pushstring(lua
,"random");
414 lua_pushcfunction(lua
,redis_math_random
);
415 lua_settable(lua
,-3);
417 lua_pushstring(lua
,"randomseed");
418 lua_pushcfunction(lua
,redis_math_randomseed
);
419 lua_settable(lua
,-3);
421 lua_setglobal(lua
,"math");
423 /* Add a helper funciton that we use to sort the multi bulk output of non
424 * deterministic commands, when containing 'false' elements. */
426 char *compare_func
= "function __redis__compare_helper(a,b)\n"
427 " if a == false then a = '' end\n"
428 " if b == false then b = '' end\n"
431 luaL_loadbuffer(lua
,compare_func
,strlen(compare_func
),"cmp_func_def");
432 lua_pcall(lua
,0,0,0);
435 /* Create the (non connected) client that we use to execute Redis commands
436 * inside the Lua interpreter.
437 * Note: there is no need to create it again when this function is called
438 * by scriptingReset(). */
439 if (server
.lua_client
== NULL
) {
440 server
.lua_client
= createClient(-1);
441 server
.lua_client
->flags
|= REDIS_LUA_CLIENT
;
447 /* Release resources related to Lua scripting.
448 * This function is used in order to reset the scripting environment. */
449 void scriptingRelease(void) {
450 dictRelease(server
.lua_scripts
);
451 lua_close(server
.lua
);
454 void scriptingReset(void) {
459 /* Hash the scripit into a SHA1 digest. We use this as Lua function name.
460 * Digest should point to a 41 bytes buffer: 40 for SHA1 converted into an
461 * hexadecimal number, plus 1 byte for null term. */
462 void hashScript(char *digest
, char *script
, size_t len
) {
464 unsigned char hash
[20];
465 char *cset
= "0123456789abcdef";
469 SHA1Update(&ctx
,(unsigned char*)script
,len
);
470 SHA1Final(hash
,&ctx
);
472 for (j
= 0; j
< 20; j
++) {
473 digest
[j
*2] = cset
[((hash
[j
]&0xF0)>>4)];
474 digest
[j
*2+1] = cset
[(hash
[j
]&0xF)];
479 void luaReplyToRedisReply(redisClient
*c
, lua_State
*lua
) {
480 int t
= lua_type(lua
,-1);
484 addReplyBulkCBuffer(c
,(char*)lua_tostring(lua
,-1),lua_strlen(lua
,-1));
487 addReply(c
,lua_toboolean(lua
,-1) ? shared
.cone
: shared
.nullbulk
);
490 addReplyLongLong(c
,(long long)lua_tonumber(lua
,-1));
493 /* We need to check if it is an array, an error, or a status reply.
494 * Error are returned as a single element table with 'err' field.
495 * Status replies are returned as single elment table with 'ok' field */
496 lua_pushstring(lua
,"err");
497 lua_gettable(lua
,-2);
498 t
= lua_type(lua
,-1);
499 if (t
== LUA_TSTRING
) {
500 sds err
= sdsnew(lua_tostring(lua
,-1));
501 sdsmapchars(err
,"\r\n"," ",2);
502 addReplySds(c
,sdscatprintf(sdsempty(),"-%s\r\n",err
));
509 lua_pushstring(lua
,"ok");
510 lua_gettable(lua
,-2);
511 t
= lua_type(lua
,-1);
512 if (t
== LUA_TSTRING
) {
513 sds ok
= sdsnew(lua_tostring(lua
,-1));
514 sdsmapchars(ok
,"\r\n"," ",2);
515 addReplySds(c
,sdscatprintf(sdsempty(),"+%s\r\n",ok
));
519 void *replylen
= addDeferredMultiBulkLength(c
);
520 int j
= 1, mbulklen
= 0;
522 lua_pop(lua
,1); /* Discard the 'ok' field value we popped */
524 lua_pushnumber(lua
,j
++);
525 lua_gettable(lua
,-2);
526 t
= lua_type(lua
,-1);
531 luaReplyToRedisReply(c
, lua
);
534 setDeferredMultiBulkLength(c
,replylen
,mbulklen
);
538 addReply(c
,shared
.nullbulk
);
543 /* Set an array of Redis String Objects as a Lua array (table) stored into a
544 * global variable. */
545 void luaSetGlobalArray(lua_State
*lua
, char *var
, robj
**elev
, int elec
) {
549 for (j
= 0; j
< elec
; j
++) {
550 lua_pushlstring(lua
,(char*)elev
[j
]->ptr
,sdslen(elev
[j
]->ptr
));
551 lua_rawseti(lua
,-2,j
+1);
553 lua_setglobal(lua
,var
);
556 /* Define a lua function with the specified function name and body.
557 * The function name musts be a 2 characters long string, since all the
558 * functions we defined in the Lua context are in the form:
562 * On success REDIS_OK is returned, and nothing is left on the Lua stack.
563 * On error REDIS_ERR is returned and an appropriate error is set in the
565 int luaCreateFunction(redisClient
*c
, lua_State
*lua
, char *funcname
, robj
*body
) {
566 sds funcdef
= sdsempty();
568 funcdef
= sdscat(funcdef
,"function ");
569 funcdef
= sdscatlen(funcdef
,funcname
,42);
570 funcdef
= sdscatlen(funcdef
,"() ",3);
571 funcdef
= sdscatlen(funcdef
,body
->ptr
,sdslen(body
->ptr
));
572 funcdef
= sdscatlen(funcdef
," end",4);
574 if (luaL_loadbuffer(lua
,funcdef
,sdslen(funcdef
),"func definition")) {
575 addReplyErrorFormat(c
,"Error compiling script (new function): %s\n",
576 lua_tostring(lua
,-1));
582 if (lua_pcall(lua
,0,0,0)) {
583 addReplyErrorFormat(c
,"Error running script (new function): %s\n",
584 lua_tostring(lua
,-1));
589 /* We also save a SHA1 -> Original script map in a dictionary
590 * so that we can replicate / write in the AOF all the
591 * EVALSHA commands as EVAL using the original script. */
593 int retval
= dictAdd(server
.lua_scripts
,
594 sdsnewlen(funcname
+2,40),body
);
595 redisAssertWithInfo(c
,NULL
,retval
== DICT_OK
);
601 void evalGenericCommand(redisClient
*c
, int evalsha
) {
602 lua_State
*lua
= server
.lua
;
606 /* We want the same PRNG sequence at every call so that our PRNG is
607 * not affected by external state. */
610 /* We set this flag to zero to remember that so far no random command
611 * was called. This way we can allow the user to call commands like
612 * SRANDMEMBER or RANDOMKEY from Lua scripts as far as no write command
613 * is called (otherwise the replication and AOF would end with non
614 * deterministic sequences).
616 * Thanks to this flag we'll raise an error every time a write command
617 * is called after a random command was used. */
618 server
.lua_random_dirty
= 0;
619 server
.lua_write_dirty
= 0;
621 /* Get the number of arguments that are keys */
622 if (getLongLongFromObjectOrReply(c
,c
->argv
[2],&numkeys
,NULL
) != REDIS_OK
)
624 if (numkeys
> (c
->argc
- 3)) {
625 addReplyError(c
,"Number of keys can't be greater than number of args");
629 /* We obtain the script SHA1, then check if this function is already
630 * defined into the Lua state */
634 /* Hash the code if this is an EVAL call */
635 hashScript(funcname
+2,c
->argv
[1]->ptr
,sdslen(c
->argv
[1]->ptr
));
637 /* We already have the SHA if it is a EVALSHA */
639 char *sha
= c
->argv
[1]->ptr
;
641 for (j
= 0; j
< 40; j
++)
642 funcname
[j
+2] = tolower(sha
[j
]);
646 /* Try to lookup the Lua function */
647 lua_getglobal(lua
, funcname
);
648 if (lua_isnil(lua
,1)) {
649 lua_pop(lua
,1); /* remove the nil from the stack */
650 /* Function not defined... let's define it if we have the
651 * body of the funciton. If this is an EVALSHA call we can just
652 * return an error. */
654 addReply(c
, shared
.noscripterr
);
657 if (luaCreateFunction(c
,lua
,funcname
,c
->argv
[1]) == REDIS_ERR
) return;
658 /* Now the following is guaranteed to return non nil */
659 lua_getglobal(lua
, funcname
);
660 redisAssert(!lua_isnil(lua
,1));
663 /* Populate the argv and keys table accordingly to the arguments that
665 luaSetGlobalArray(lua
,"KEYS",c
->argv
+3,numkeys
);
666 luaSetGlobalArray(lua
,"ARGV",c
->argv
+3+numkeys
,c
->argc
-3-numkeys
);
668 /* Select the right DB in the context of the Lua client */
669 selectDb(server
.lua_client
,c
->db
->id
);
671 /* Set an hook in order to be able to stop the script execution if it
672 * is running for too much time.
673 * We set the hook only if the time limit is enabled as the hook will
674 * make the Lua script execution slower. */
675 if (server
.lua_time_limit
> 0 && server
.masterhost
== NULL
) {
676 lua_sethook(lua
,luaMaskCountHook
,LUA_MASKCOUNT
,100000);
678 lua_sethook(lua
,luaMaskCountHook
,0,0);
681 /* At this point whatever this script was never seen before or if it was
682 * already defined, we can call it. We have zero arguments and expect
683 * a single return value. */
684 server
.lua_caller
= c
;
685 server
.lua_time_start
= ustime()/1000;
687 if (lua_pcall(lua
,0,1,0)) {
688 if (server
.lua_timedout
) {
689 server
.lua_timedout
= 0;
690 /* Restore the readable handler that was unregistered when the
691 * script timeout was detected. */
692 aeCreateFileEvent(server
.el
,c
->fd
,AE_READABLE
,
693 readQueryFromClient
,c
);
695 server
.lua_caller
= NULL
;
696 selectDb(c
,server
.lua_client
->db
->id
); /* set DB ID from Lua client */
697 addReplyErrorFormat(c
,"Error running script (call to %s): %s\n",
698 funcname
, lua_tostring(lua
,-1));
700 lua_gc(lua
,LUA_GCCOLLECT
,0);
703 server
.lua_timedout
= 0;
704 server
.lua_caller
= NULL
;
705 selectDb(c
,server
.lua_client
->db
->id
); /* set DB ID from Lua client */
706 luaReplyToRedisReply(c
,lua
);
707 lua_gc(lua
,LUA_GCSTEP
,1);
709 /* If we have slaves attached we want to replicate this command as
710 * EVAL instead of EVALSHA. We do this also in the AOF as currently there
711 * is no easy way to propagate a command in a different way in the AOF
712 * and in the replication link.
714 * IMPROVEMENT POSSIBLE:
715 * 1) Replicate this command as EVALSHA in the AOF.
716 * 2) Remember what slave already received a given script, and replicate
717 * the EVALSHA against this slaves when possible.
720 robj
*script
= dictFetchValue(server
.lua_scripts
,c
->argv
[1]->ptr
);
722 redisAssertWithInfo(c
,NULL
,script
!= NULL
);
723 rewriteClientCommandArgument(c
,0,
724 resetRefCount(createStringObject("EVAL",4)));
725 rewriteClientCommandArgument(c
,1,script
);
729 void evalCommand(redisClient
*c
) {
730 evalGenericCommand(c
,0);
733 void evalShaCommand(redisClient
*c
) {
734 if (sdslen(c
->argv
[1]->ptr
) != 40) {
735 /* We know that a match is not possible if the provided SHA is
736 * not the right length. So we return an error ASAP, this way
737 * evalGenericCommand() can be implemented without string length
739 addReply(c
, shared
.noscripterr
);
742 evalGenericCommand(c
,1);
745 /* We replace math.random() with our implementation that is not affected
746 * by specific libc random() implementations and will output the same sequence
747 * (for the same seed) in every arch. */
749 /* The following implementation is the one shipped with Lua itself but with
750 * rand() replaced by redisLrand48(). */
751 int redis_math_random (lua_State
*L
) {
752 /* the `%' avoids the (rare) case of r==1, and is needed also because on
753 some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */
754 lua_Number r
= (lua_Number
)(redisLrand48()%REDIS_LRAND
48_MAX
) /
755 (lua_Number
)REDIS_LRAND48_MAX
;
756 switch (lua_gettop(L
)) { /* check number of arguments */
757 case 0: { /* no arguments */
758 lua_pushnumber(L
, r
); /* Number between 0 and 1 */
761 case 1: { /* only upper limit */
762 int u
= luaL_checkint(L
, 1);
763 luaL_argcheck(L
, 1<=u
, 1, "interval is empty");
764 lua_pushnumber(L
, floor(r
*u
)+1); /* int between 1 and `u' */
767 case 2: { /* lower and upper limits */
768 int l
= luaL_checkint(L
, 1);
769 int u
= luaL_checkint(L
, 2);
770 luaL_argcheck(L
, l
<=u
, 2, "interval is empty");
771 lua_pushnumber(L
, floor(r
*(u
-l
+1))+l
); /* int between `l' and `u' */
774 default: return luaL_error(L
, "wrong number of arguments");
779 int redis_math_randomseed (lua_State
*L
) {
780 redisSrand48(luaL_checkint(L
, 1));
784 /* ---------------------------------------------------------------------------
785 * SCRIPT command for script environment introspection and control
786 * ------------------------------------------------------------------------- */
788 void scriptCommand(redisClient
*c
) {
789 if (c
->argc
== 2 && !strcasecmp(c
->argv
[1]->ptr
,"flush")) {
791 addReply(c
,shared
.ok
);
792 server
.dirty
++; /* Replicating this command is a good idea. */
793 } else if (c
->argc
>= 2 && !strcasecmp(c
->argv
[1]->ptr
,"exists")) {
796 addReplyMultiBulkLen(c
, c
->argc
-2);
797 for (j
= 2; j
< c
->argc
; j
++) {
798 if (dictFind(server
.lua_scripts
,c
->argv
[j
]->ptr
))
799 addReply(c
,shared
.cone
);
801 addReply(c
,shared
.czero
);
803 } else if (c
->argc
== 3 && !strcasecmp(c
->argv
[1]->ptr
,"load")) {
809 hashScript(funcname
+2,c
->argv
[2]->ptr
,sdslen(c
->argv
[2]->ptr
));
810 sha
= sdsnewlen(funcname
+2,40);
811 if (dictFind(server
.lua_scripts
,sha
) == NULL
) {
812 if (luaCreateFunction(c
,server
.lua
,funcname
,c
->argv
[2])
818 addReplyBulkCBuffer(c
,funcname
+2,40);
820 } else if (c
->argc
== 2 && !strcasecmp(c
->argv
[1]->ptr
,"kill")) {
821 if (server
.lua_caller
== NULL
) {
822 addReplyError(c
,"No scripts in execution right now.");
823 } else if (server
.lua_write_dirty
) {
824 addReplyError(c
, "Sorry the script already executed write commands against the dataset. You can either wait the script termination or kill the server in an hard way using the SHUTDOWN NOSAVE command.");
827 addReply(c
,shared
.ok
);
830 addReplyError(c
, "Unknown SCRIPT subcommand or wrong # of args.");