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If a Lua script executes for more time than the max time specified in the configurati...
[redis.git] / src / scripting.c
1 #include "redis.h"
2 #include "sha1.h"
3 #include "rand.h"
4
5 #include <lua.h>
6 #include <lauxlib.h>
7 #include <lualib.h>
8 #include <ctype.h>
9 #include <math.h>
10
11 char *redisProtocolToLuaType_Int(lua_State *lua, char *reply);
12 char *redisProtocolToLuaType_Bulk(lua_State *lua, char *reply);
13 char *redisProtocolToLuaType_Status(lua_State *lua, char *reply);
14 char *redisProtocolToLuaType_Error(lua_State *lua, char *reply);
15 char *redisProtocolToLuaType_MultiBulk(lua_State *lua, char *reply);
16 int redis_math_random (lua_State *L);
17 int redis_math_randomseed (lua_State *L);
18
19 /* Take a Redis reply in the Redis protocol format and convert it into a
20 * Lua type. Thanks to this function, and the introduction of not connected
21 * clients, it is trvial to implement the redis() lua function.
22 *
23 * Basically we take the arguments, execute the Redis command in the context
24 * of a non connected client, then take the generated reply and convert it
25 * into a suitable Lua type. With this trick the scripting feature does not
26 * need the introduction of a full Redis internals API. Basically the script
27 * is like a normal client that bypasses all the slow I/O paths.
28 *
29 * Note: in this function we do not do any sanity check as the reply is
30 * generated by Redis directly. This allows use to go faster.
31 * The reply string can be altered during the parsing as it is discared
32 * after the conversion is completed.
33 *
34 * Errors are returned as a table with a single 'err' field set to the
35 * error string.
36 */
37
38 char *redisProtocolToLuaType(lua_State *lua, char* reply) {
39 char *p = reply;
40
41 switch(*p) {
42 case ':':
43 p = redisProtocolToLuaType_Int(lua,reply);
44 break;
45 case '$':
46 p = redisProtocolToLuaType_Bulk(lua,reply);
47 break;
48 case '+':
49 p = redisProtocolToLuaType_Status(lua,reply);
50 break;
51 case '-':
52 p = redisProtocolToLuaType_Error(lua,reply);
53 break;
54 case '*':
55 p = redisProtocolToLuaType_MultiBulk(lua,reply);
56 break;
57 }
58 return p;
59 }
60
61 char *redisProtocolToLuaType_Int(lua_State *lua, char *reply) {
62 char *p = strchr(reply+1,'\r');
63 long long value;
64
65 string2ll(reply+1,p-reply-1,&value);
66 lua_pushnumber(lua,(lua_Number)value);
67 return p+2;
68 }
69
70 char *redisProtocolToLuaType_Bulk(lua_State *lua, char *reply) {
71 char *p = strchr(reply+1,'\r');
72 long long bulklen;
73
74 string2ll(reply+1,p-reply-1,&bulklen);
75 if (bulklen == -1) {
76 lua_pushboolean(lua,0);
77 return p+2;
78 } else {
79 lua_pushlstring(lua,p+2,bulklen);
80 return p+2+bulklen+2;
81 }
82 }
83
84 char *redisProtocolToLuaType_Status(lua_State *lua, char *reply) {
85 char *p = strchr(reply+1,'\r');
86
87 lua_newtable(lua);
88 lua_pushstring(lua,"ok");
89 lua_pushlstring(lua,reply+1,p-reply-1);
90 lua_settable(lua,-3);
91 return p+2;
92 }
93
94 char *redisProtocolToLuaType_Error(lua_State *lua, char *reply) {
95 char *p = strchr(reply+1,'\r');
96
97 lua_newtable(lua);
98 lua_pushstring(lua,"err");
99 lua_pushlstring(lua,reply+1,p-reply-1);
100 lua_settable(lua,-3);
101 return p+2;
102 }
103
104 char *redisProtocolToLuaType_MultiBulk(lua_State *lua, char *reply) {
105 char *p = strchr(reply+1,'\r');
106 long long mbulklen;
107 int j = 0;
108
109 string2ll(reply+1,p-reply-1,&mbulklen);
110 p += 2;
111 if (mbulklen == -1) {
112 lua_pushboolean(lua,0);
113 return p;
114 }
115 lua_newtable(lua);
116 for (j = 0; j < mbulklen; j++) {
117 lua_pushnumber(lua,j+1);
118 p = redisProtocolToLuaType(lua,p);
119 lua_settable(lua,-3);
120 }
121 return p;
122 }
123
124 void luaPushError(lua_State *lua, char *error) {
125 lua_newtable(lua);
126 lua_pushstring(lua,"err");
127 lua_pushstring(lua, error);
128 lua_settable(lua,-3);
129 }
130
131 int luaRedisGenericCommand(lua_State *lua, int raise_error) {
132 int j, argc = lua_gettop(lua);
133 struct redisCommand *cmd;
134 robj **argv;
135 redisClient *c = server.lua_client;
136 sds reply;
137
138 /* Build the arguments vector */
139 argv = zmalloc(sizeof(robj*)*argc);
140 for (j = 0; j < argc; j++) {
141 if (!lua_isstring(lua,j+1)) break;
142 argv[j] = createStringObject((char*)lua_tostring(lua,j+1),
143 lua_strlen(lua,j+1));
144 }
145
146 /* Check if one of the arguments passed by the Lua script
147 * is not a string or an integer (lua_isstring() return true for
148 * integers as well). */
149 if (j != argc) {
150 j--;
151 while (j >= 0) {
152 decrRefCount(argv[j]);
153 j--;
154 }
155 zfree(argv);
156 luaPushError(lua,
157 "Lua redis() command arguments must be strings or integers");
158 return 1;
159 }
160
161 /* Setup our fake client for command execution */
162 c->argv = argv;
163 c->argc = argc;
164
165 /* Command lookup */
166 cmd = lookupCommand(argv[0]->ptr);
167 if (!cmd || ((cmd->arity > 0 && cmd->arity != argc) ||
168 (argc < -cmd->arity)))
169 {
170 if (cmd)
171 luaPushError(lua,
172 "Wrong number of args calling Redis command From Lua script");
173 else
174 luaPushError(lua,"Unknown Redis command called from Lua script");
175 goto cleanup;
176 }
177
178 if (cmd->flags & REDIS_CMD_NOSCRIPT) {
179 luaPushError(lua, "This Redis command is not allowed from scripts");
180 goto cleanup;
181 }
182
183 if (cmd->flags & REDIS_CMD_WRITE && server.lua_random_dirty) {
184 luaPushError(lua,
185 "Write commands not allowed after non deterministic commands");
186 goto cleanup;
187 }
188
189 if (cmd->flags & REDIS_CMD_RANDOM) server.lua_random_dirty = 1;
190
191 /* Run the command */
192 cmd->proc(c);
193
194 /* Convert the result of the Redis command into a suitable Lua type.
195 * The first thing we need is to create a single string from the client
196 * output buffers. */
197 reply = sdsempty();
198 if (c->bufpos) {
199 reply = sdscatlen(reply,c->buf,c->bufpos);
200 c->bufpos = 0;
201 }
202 while(listLength(c->reply)) {
203 robj *o = listNodeValue(listFirst(c->reply));
204
205 reply = sdscatlen(reply,o->ptr,sdslen(o->ptr));
206 listDelNode(c->reply,listFirst(c->reply));
207 }
208 if (raise_error && reply[0] != '-') raise_error = 0;
209 redisProtocolToLuaType(lua,reply);
210 sdsfree(reply);
211
212 cleanup:
213 /* Clean up. Command code may have changed argv/argc so we use the
214 * argv/argc of the client instead of the local variables. */
215 for (j = 0; j < c->argc; j++)
216 decrRefCount(c->argv[j]);
217 zfree(c->argv);
218
219 if (raise_error) {
220 /* If we are here we should have an error in the stack, in the
221 * form of a table with an "err" field. Extract the string to
222 * return the plain error. */
223 lua_pushstring(lua,"err");
224 lua_gettable(lua,-2);
225 return lua_error(lua);
226 }
227 return 1;
228 }
229
230 int luaRedisCallCommand(lua_State *lua) {
231 return luaRedisGenericCommand(lua,1);
232 }
233
234 int luaRedisPCallCommand(lua_State *lua) {
235 return luaRedisGenericCommand(lua,0);
236 }
237
238 int luaLogCommand(lua_State *lua) {
239 int j, argc = lua_gettop(lua);
240 int level;
241 sds log;
242
243 if (argc < 2) {
244 luaPushError(lua, "redis.log() requires two arguments or more.");
245 return 1;
246 } else if (!lua_isnumber(lua,-argc)) {
247 luaPushError(lua, "First argument must be a number (log level).");
248 return 1;
249 }
250 level = lua_tonumber(lua,-argc);
251 if (level < REDIS_DEBUG || level > REDIS_WARNING) {
252 luaPushError(lua, "Invalid debug level.");
253 return 1;
254 }
255
256 /* Glue together all the arguments */
257 log = sdsempty();
258 for (j = 1; j < argc; j++) {
259 size_t len;
260 char *s;
261
262 s = (char*)lua_tolstring(lua,(-argc)+j,&len);
263 if (s) {
264 if (j != 1) log = sdscatlen(log," ",1);
265 log = sdscatlen(log,s,len);
266 }
267 }
268 redisLogRaw(level,log);
269 sdsfree(log);
270 return 0;
271 }
272
273 void luaMaskCountHook(lua_State *lua, lua_Debug *ar) {
274 long long elapsed;
275 REDIS_NOTUSED(ar);
276 REDIS_NOTUSED(lua);
277
278 elapsed = (ustime()/1000) - server.lua_time_start;
279 if (elapsed >= server.lua_time_limit && server.lua_timedout == 0) {
280 redisLog(REDIS_WARNING,"Lua slow script detected: still in execution after %lld milliseconds. You can shut down the server using the SHUTDOWN command.",elapsed);
281 server.lua_timedout = 1;
282 }
283 if (server.lua_timedout)
284 aeProcessEvents(server.el, AE_FILE_EVENTS|AE_DONT_WAIT);
285 }
286
287 void luaLoadLib(lua_State *lua, const char *libname, lua_CFunction luafunc) {
288 lua_pushcfunction(lua, luafunc);
289 lua_pushstring(lua, libname);
290 lua_call(lua, 1, 0);
291 }
292
293 LUALIB_API int (luaopen_cjson) (lua_State *L);
294
295 void luaLoadLibraries(lua_State *lua) {
296 luaLoadLib(lua, "", luaopen_base);
297 luaLoadLib(lua, LUA_TABLIBNAME, luaopen_table);
298 luaLoadLib(lua, LUA_STRLIBNAME, luaopen_string);
299 luaLoadLib(lua, LUA_MATHLIBNAME, luaopen_math);
300 luaLoadLib(lua, LUA_DBLIBNAME, luaopen_debug);
301 luaLoadLib(lua, "cjson", luaopen_cjson);
302
303 #if 0 /* Stuff that we don't load currently, for sandboxing concerns. */
304 luaLoadLib(lua, LUA_LOADLIBNAME, luaopen_package);
305 luaLoadLib(lua, LUA_OSLIBNAME, luaopen_os);
306 #endif
307 }
308
309 /* Initialize the scripting environment.
310 * It is possible to call this function to reset the scripting environment
311 * assuming that we call scriptingRelease() before.
312 * See scriptingReset() for more information. */
313 void scriptingInit(void) {
314 lua_State *lua = lua_open();
315 luaLoadLibraries(lua);
316
317 /* Initialize a dictionary we use to map SHAs to scripts.
318 * This is useful for replication, as we need to replicate EVALSHA
319 * as EVAL, so we need to remember the associated script. */
320 server.lua_scripts = dictCreate(&dbDictType,NULL);
321
322 /* Register the redis commands table and fields */
323 lua_newtable(lua);
324
325 /* redis.call */
326 lua_pushstring(lua,"call");
327 lua_pushcfunction(lua,luaRedisCallCommand);
328 lua_settable(lua,-3);
329
330 /* redis.pcall */
331 lua_pushstring(lua,"pcall");
332 lua_pushcfunction(lua,luaRedisPCallCommand);
333 lua_settable(lua,-3);
334
335 /* redis.log and log levels. */
336 lua_pushstring(lua,"log");
337 lua_pushcfunction(lua,luaLogCommand);
338 lua_settable(lua,-3);
339
340 lua_pushstring(lua,"LOG_DEBUG");
341 lua_pushnumber(lua,REDIS_DEBUG);
342 lua_settable(lua,-3);
343
344 lua_pushstring(lua,"LOG_VERBOSE");
345 lua_pushnumber(lua,REDIS_VERBOSE);
346 lua_settable(lua,-3);
347
348 lua_pushstring(lua,"LOG_NOTICE");
349 lua_pushnumber(lua,REDIS_NOTICE);
350 lua_settable(lua,-3);
351
352 lua_pushstring(lua,"LOG_WARNING");
353 lua_pushnumber(lua,REDIS_WARNING);
354 lua_settable(lua,-3);
355
356 /* Finally set the table as 'redis' global var. */
357 lua_setglobal(lua,"redis");
358
359 /* Replace math.random and math.randomseed with our implementations. */
360 lua_getglobal(lua,"math");
361
362 lua_pushstring(lua,"random");
363 lua_pushcfunction(lua,redis_math_random);
364 lua_settable(lua,-3);
365
366 lua_pushstring(lua,"randomseed");
367 lua_pushcfunction(lua,redis_math_randomseed);
368 lua_settable(lua,-3);
369
370 lua_setglobal(lua,"math");
371
372 /* Create the (non connected) client that we use to execute Redis commands
373 * inside the Lua interpreter.
374 * Note: there is no need to create it again when this function is called
375 * by scriptingReset(). */
376 if (server.lua_client == NULL) {
377 server.lua_client = createClient(-1);
378 server.lua_client->flags |= REDIS_LUA_CLIENT;
379 }
380
381 server.lua = lua;
382 }
383
384 /* Release resources related to Lua scripting.
385 * This function is used in order to reset the scripting environment. */
386 void scriptingRelease(void) {
387 dictRelease(server.lua_scripts);
388 lua_close(server.lua);
389 }
390
391 void scriptingReset(void) {
392 scriptingRelease();
393 scriptingInit();
394 }
395
396 /* Hash the scripit into a SHA1 digest. We use this as Lua function name.
397 * Digest should point to a 41 bytes buffer: 40 for SHA1 converted into an
398 * hexadecimal number, plus 1 byte for null term. */
399 void hashScript(char *digest, char *script, size_t len) {
400 SHA1_CTX ctx;
401 unsigned char hash[20];
402 char *cset = "0123456789abcdef";
403 int j;
404
405 SHA1Init(&ctx);
406 SHA1Update(&ctx,(unsigned char*)script,len);
407 SHA1Final(hash,&ctx);
408
409 for (j = 0; j < 20; j++) {
410 digest[j*2] = cset[((hash[j]&0xF0)>>4)];
411 digest[j*2+1] = cset[(hash[j]&0xF)];
412 }
413 digest[40] = '\0';
414 }
415
416 void luaReplyToRedisReply(redisClient *c, lua_State *lua) {
417 int t = lua_type(lua,-1);
418
419 switch(t) {
420 case LUA_TSTRING:
421 addReplyBulkCBuffer(c,(char*)lua_tostring(lua,-1),lua_strlen(lua,-1));
422 break;
423 case LUA_TBOOLEAN:
424 addReply(c,lua_toboolean(lua,-1) ? shared.cone : shared.nullbulk);
425 break;
426 case LUA_TNUMBER:
427 addReplyLongLong(c,(long long)lua_tonumber(lua,-1));
428 break;
429 case LUA_TTABLE:
430 /* We need to check if it is an array, an error, or a status reply.
431 * Error are returned as a single element table with 'err' field.
432 * Status replies are returned as single elment table with 'ok' field */
433 lua_pushstring(lua,"err");
434 lua_gettable(lua,-2);
435 t = lua_type(lua,-1);
436 if (t == LUA_TSTRING) {
437 sds err = sdsnew(lua_tostring(lua,-1));
438 sdsmapchars(err,"\r\n"," ",2);
439 addReplySds(c,sdscatprintf(sdsempty(),"-%s\r\n",err));
440 sdsfree(err);
441 lua_pop(lua,2);
442 return;
443 }
444
445 lua_pop(lua,1);
446 lua_pushstring(lua,"ok");
447 lua_gettable(lua,-2);
448 t = lua_type(lua,-1);
449 if (t == LUA_TSTRING) {
450 sds ok = sdsnew(lua_tostring(lua,-1));
451 sdsmapchars(ok,"\r\n"," ",2);
452 addReplySds(c,sdscatprintf(sdsempty(),"+%s\r\n",ok));
453 sdsfree(ok);
454 lua_pop(lua,1);
455 } else {
456 void *replylen = addDeferredMultiBulkLength(c);
457 int j = 1, mbulklen = 0;
458
459 lua_pop(lua,1); /* Discard the 'ok' field value we popped */
460 while(1) {
461 lua_pushnumber(lua,j++);
462 lua_gettable(lua,-2);
463 t = lua_type(lua,-1);
464 if (t == LUA_TNIL) {
465 lua_pop(lua,1);
466 break;
467 }
468 luaReplyToRedisReply(c, lua);
469 mbulklen++;
470 }
471 setDeferredMultiBulkLength(c,replylen,mbulklen);
472 }
473 break;
474 default:
475 addReply(c,shared.nullbulk);
476 }
477 lua_pop(lua,1);
478 }
479
480 /* Set an array of Redis String Objects as a Lua array (table) stored into a
481 * global variable. */
482 void luaSetGlobalArray(lua_State *lua, char *var, robj **elev, int elec) {
483 int j;
484
485 lua_newtable(lua);
486 for (j = 0; j < elec; j++) {
487 lua_pushlstring(lua,(char*)elev[j]->ptr,sdslen(elev[j]->ptr));
488 lua_rawseti(lua,-2,j+1);
489 }
490 lua_setglobal(lua,var);
491 }
492
493 /* Define a lua function with the specified function name and body.
494 * The function name musts be a 2 characters long string, since all the
495 * functions we defined in the Lua context are in the form:
496 *
497 * f_<hex sha1 sum>
498 *
499 * On success REDIS_OK is returned, and nothing is left on the Lua stack.
500 * On error REDIS_ERR is returned and an appropriate error is set in the
501 * client context. */
502 int luaCreateFunction(redisClient *c, lua_State *lua, char *funcname, robj *body) {
503 sds funcdef = sdsempty();
504
505 funcdef = sdscat(funcdef,"function ");
506 funcdef = sdscatlen(funcdef,funcname,42);
507 funcdef = sdscatlen(funcdef," ()\n",4);
508 funcdef = sdscatlen(funcdef,body->ptr,sdslen(body->ptr));
509 funcdef = sdscatlen(funcdef,"\nend\n",5);
510
511 if (luaL_loadbuffer(lua,funcdef,sdslen(funcdef),"func definition")) {
512 addReplyErrorFormat(c,"Error compiling script (new function): %s\n",
513 lua_tostring(lua,-1));
514 lua_pop(lua,1);
515 sdsfree(funcdef);
516 return REDIS_ERR;
517 }
518 sdsfree(funcdef);
519 if (lua_pcall(lua,0,0,0)) {
520 addReplyErrorFormat(c,"Error running script (new function): %s\n",
521 lua_tostring(lua,-1));
522 lua_pop(lua,1);
523 return REDIS_ERR;
524 }
525
526 /* We also save a SHA1 -> Original script map in a dictionary
527 * so that we can replicate / write in the AOF all the
528 * EVALSHA commands as EVAL using the original script. */
529 {
530 int retval = dictAdd(server.lua_scripts,
531 sdsnewlen(funcname+2,40),body);
532 redisAssertWithInfo(c,NULL,retval == DICT_OK);
533 incrRefCount(body);
534 }
535 return REDIS_OK;
536 }
537
538 void evalGenericCommand(redisClient *c, int evalsha) {
539 lua_State *lua = server.lua;
540 char funcname[43];
541 long long numkeys;
542
543 /* We want the same PRNG sequence at every call so that our PRNG is
544 * not affected by external state. */
545 redisSrand48(0);
546
547 /* We set this flag to zero to remember that so far no random command
548 * was called. This way we can allow the user to call commands like
549 * SRANDMEMBER or RANDOMKEY from Lua scripts as far as no write command
550 * is called (otherwise the replication and AOF would end with non
551 * deterministic sequences).
552 *
553 * Thanks to this flag we'll raise an error every time a write command
554 * is called after a random command was used. */
555 server.lua_random_dirty = 0;
556
557 /* Get the number of arguments that are keys */
558 if (getLongLongFromObjectOrReply(c,c->argv[2],&numkeys,NULL) != REDIS_OK)
559 return;
560 if (numkeys > (c->argc - 3)) {
561 addReplyError(c,"Number of keys can't be greater than number of args");
562 return;
563 }
564
565 /* We obtain the script SHA1, then check if this function is already
566 * defined into the Lua state */
567 funcname[0] = 'f';
568 funcname[1] = '_';
569 if (!evalsha) {
570 /* Hash the code if this is an EVAL call */
571 hashScript(funcname+2,c->argv[1]->ptr,sdslen(c->argv[1]->ptr));
572 } else {
573 /* We already have the SHA if it is a EVALSHA */
574 int j;
575 char *sha = c->argv[1]->ptr;
576
577 for (j = 0; j < 40; j++)
578 funcname[j+2] = tolower(sha[j]);
579 funcname[42] = '\0';
580 }
581
582 /* Try to lookup the Lua function */
583 lua_getglobal(lua, funcname);
584 if (lua_isnil(lua,1)) {
585 lua_pop(lua,1); /* remove the nil from the stack */
586 /* Function not defined... let's define it if we have the
587 * body of the funciton. If this is an EVALSHA call we can just
588 * return an error. */
589 if (evalsha) {
590 addReply(c, shared.noscripterr);
591 return;
592 }
593 if (luaCreateFunction(c,lua,funcname,c->argv[1]) == REDIS_ERR) return;
594 /* Now the following is guaranteed to return non nil */
595 lua_getglobal(lua, funcname);
596 redisAssert(!lua_isnil(lua,1));
597 }
598
599 /* Populate the argv and keys table accordingly to the arguments that
600 * EVAL received. */
601 luaSetGlobalArray(lua,"KEYS",c->argv+3,numkeys);
602 luaSetGlobalArray(lua,"ARGV",c->argv+3+numkeys,c->argc-3-numkeys);
603
604 /* Select the right DB in the context of the Lua client */
605 selectDb(server.lua_client,c->db->id);
606
607 /* Set an hook in order to be able to stop the script execution if it
608 * is running for too much time.
609 * We set the hook only if the time limit is enabled as the hook will
610 * make the Lua script execution slower. */
611 if (server.lua_time_limit > 0 && server.masterhost == NULL) {
612 lua_sethook(lua,luaMaskCountHook,LUA_MASKCOUNT,100000);
613 server.lua_time_start = ustime()/1000;
614 } else {
615 lua_sethook(lua,luaMaskCountHook,0,0);
616 }
617
618 /* At this point whatever this script was never seen before or if it was
619 * already defined, we can call it. We have zero arguments and expect
620 * a single return value. */
621 if (lua_pcall(lua,0,1,0)) {
622 server.lua_timedout = 0;
623 selectDb(c,server.lua_client->db->id); /* set DB ID from Lua client */
624 addReplyErrorFormat(c,"Error running script (call to %s): %s\n",
625 funcname, lua_tostring(lua,-1));
626 lua_pop(lua,1);
627 lua_gc(lua,LUA_GCCOLLECT,0);
628 return;
629 }
630 server.lua_timedout = 0;
631 selectDb(c,server.lua_client->db->id); /* set DB ID from Lua client */
632 luaReplyToRedisReply(c,lua);
633 lua_gc(lua,LUA_GCSTEP,1);
634
635 /* If we have slaves attached we want to replicate this command as
636 * EVAL instead of EVALSHA. We do this also in the AOF as currently there
637 * is no easy way to propagate a command in a different way in the AOF
638 * and in the replication link.
639 *
640 * IMPROVEMENT POSSIBLE:
641 * 1) Replicate this command as EVALSHA in the AOF.
642 * 2) Remember what slave already received a given script, and replicate
643 * the EVALSHA against this slaves when possible.
644 */
645 if (evalsha) {
646 robj *script = dictFetchValue(server.lua_scripts,c->argv[1]->ptr);
647
648 redisAssertWithInfo(c,NULL,script != NULL);
649 rewriteClientCommandArgument(c,0,
650 resetRefCount(createStringObject("EVAL",4)));
651 rewriteClientCommandArgument(c,1,script);
652 }
653 }
654
655 void evalCommand(redisClient *c) {
656 evalGenericCommand(c,0);
657 }
658
659 void evalShaCommand(redisClient *c) {
660 if (sdslen(c->argv[1]->ptr) != 40) {
661 /* We know that a match is not possible if the provided SHA is
662 * not the right length. So we return an error ASAP, this way
663 * evalGenericCommand() can be implemented without string length
664 * sanity check */
665 addReply(c, shared.noscripterr);
666 return;
667 }
668 evalGenericCommand(c,1);
669 }
670
671 /* We replace math.random() with our implementation that is not affected
672 * by specific libc random() implementations and will output the same sequence
673 * (for the same seed) in every arch. */
674
675 /* The following implementation is the one shipped with Lua itself but with
676 * rand() replaced by redisLrand48(). */
677 int redis_math_random (lua_State *L) {
678 /* the `%' avoids the (rare) case of r==1, and is needed also because on
679 some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */
680 lua_Number r = (lua_Number)(redisLrand48()%REDIS_LRAND48_MAX) /
681 (lua_Number)REDIS_LRAND48_MAX;
682 switch (lua_gettop(L)) { /* check number of arguments */
683 case 0: { /* no arguments */
684 lua_pushnumber(L, r); /* Number between 0 and 1 */
685 break;
686 }
687 case 1: { /* only upper limit */
688 int u = luaL_checkint(L, 1);
689 luaL_argcheck(L, 1<=u, 1, "interval is empty");
690 lua_pushnumber(L, floor(r*u)+1); /* int between 1 and `u' */
691 break;
692 }
693 case 2: { /* lower and upper limits */
694 int l = luaL_checkint(L, 1);
695 int u = luaL_checkint(L, 2);
696 luaL_argcheck(L, l<=u, 2, "interval is empty");
697 lua_pushnumber(L, floor(r*(u-l+1))+l); /* int between `l' and `u' */
698 break;
699 }
700 default: return luaL_error(L, "wrong number of arguments");
701 }
702 return 1;
703 }
704
705 int redis_math_randomseed (lua_State *L) {
706 redisSrand48(luaL_checkint(L, 1));
707 return 0;
708 }
709
710 /* ---------------------------------------------------------------------------
711 * SCRIPT command for script environment introspection and control
712 * ------------------------------------------------------------------------- */
713
714 void scriptCommand(redisClient *c) {
715 if (c->argc == 2 && !strcasecmp(c->argv[1]->ptr,"flush")) {
716 scriptingReset();
717 addReply(c,shared.ok);
718 server.dirty++; /* Replicating this command is a good idea. */
719 } else if (c->argc >= 2 && !strcasecmp(c->argv[1]->ptr,"exists")) {
720 int j;
721
722 addReplyMultiBulkLen(c, c->argc-2);
723 for (j = 2; j < c->argc; j++) {
724 if (dictFind(server.lua_scripts,c->argv[j]->ptr))
725 addReply(c,shared.cone);
726 else
727 addReply(c,shared.czero);
728 }
729 } else if (c->argc == 3 && !strcasecmp(c->argv[1]->ptr,"load")) {
730 char funcname[43];
731 sds sha;
732
733 funcname[0] = 'f';
734 funcname[1] = '_';
735 hashScript(funcname+2,c->argv[2]->ptr,sdslen(c->argv[2]->ptr));
736 sha = sdsnewlen(funcname+2,40);
737 if (dictFind(server.lua_scripts,sha) == NULL) {
738 if (luaCreateFunction(c,server.lua,funcname,c->argv[2])
739 == REDIS_ERR) {
740 sdsfree(sha);
741 return;
742 }
743 }
744 addReplyBulkCBuffer(c,funcname+2,40);
745 sdsfree(sha);
746 } else {
747 addReplyError(c, "Unknown SCRIPT subcommand or wrong # of args.");
748 }
749 }