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1 #ifndef LDID_HPP
2 #define LDID_HPP
3
4 #include <cstdlib>
5 #include <map>
6 #include <set>
7 #include <sstream>
8 #include <streambuf>
9 #include <string>
10 #include <vector>
11
12 namespace ldid {
13
14 // I wish Apple cared about providing quality toolchains :/
15
16 template <typename Function_>
17 class Functor;
18
19 template <typename Type_, typename... Args_>
20 class Functor<Type_ (Args_...)> {
21 public:
22 virtual Type_ operator ()(Args_... args) const = 0;
23 };
24
25 template <typename Function_>
26 class FunctorImpl;
27
28 template <typename Value_, typename Type_, typename... Args_>
29 class FunctorImpl<Type_ (Value_::*)(Args_...) const> :
30 public Functor<Type_ (Args_...)>
31 {
32 private:
33 const Value_ *value_;
34
35 public:
36 FunctorImpl(const Value_ &value) :
37 value_(&value)
38 {
39 }
40
41 virtual Type_ operator ()(Args_... args) const {
42 return (*value_)(args...);
43 }
44 };
45
46 template <typename Function_>
47 FunctorImpl<decltype(&Function_::operator())> fun(const Function_ &value) {
48 return value;
49 }
50
51 struct Progress {
52 virtual void operator()(const std::string &value) const = 0;
53 virtual void operator()(double value) const = 0;
54 };
55
56 class Folder {
57 public:
58 virtual void Save(const std::string &path, bool edit, const void *flag, const Functor<void (std::streambuf &)> &code) = 0;
59 virtual bool Look(const std::string &path) const = 0;
60 virtual void Open(const std::string &path, const Functor<void (std::streambuf &, size_t, const void *)> &code) const = 0;
61 virtual void Find(const std::string &path, const Functor<void (const std::string &)> &code, const Functor<void (const std::string &, const Functor<std::string ()> &)> &link) const = 0;
62 };
63
64 class DiskFolder :
65 public Folder
66 {
67 private:
68 const std::string path_;
69 std::map<std::string, std::string> commit_;
70
71 protected:
72 std::string Path(const std::string &path) const;
73
74 private:
75 void Find(const std::string &root, const std::string &base, const Functor<void (const std::string &)> &code, const Functor<void (const std::string &, const Functor<std::string ()> &)> &link) const;
76
77 public:
78 DiskFolder(const std::string &path);
79 ~DiskFolder();
80
81 virtual void Save(const std::string &path, bool edit, const void *flag, const Functor<void (std::streambuf &)> &code);
82 virtual bool Look(const std::string &path) const;
83 virtual void Open(const std::string &path, const Functor<void (std::streambuf &, size_t, const void *)> &code) const;
84 virtual void Find(const std::string &path, const Functor<void (const std::string &)> &code, const Functor<void (const std::string &, const Functor<std::string ()> &)> &link) const;
85 };
86
87 class SubFolder :
88 public Folder
89 {
90 private:
91 Folder &parent_;
92 std::string path_;
93
94 public:
95 SubFolder(Folder &parent, const std::string &path);
96
97 std::string Path(const std::string &path) const;
98
99 virtual void Save(const std::string &path, bool edit, const void *flag, const Functor<void (std::streambuf &)> &code);
100 virtual bool Look(const std::string &path) const;
101 virtual void Open(const std::string &path, const Functor<void (std::streambuf &, size_t, const void *)> &code) const;
102 virtual void Find(const std::string &path, const Functor<void (const std::string &)> &code, const Functor<void (const std::string &, const Functor<std::string ()> &)> &link) const;
103 };
104
105 class UnionFolder :
106 public Folder
107 {
108 private:
109 struct Reset {
110 const void *flag_;
111 std::streambuf *data_;
112 };
113
114 Folder &parent_;
115 std::set<std::string> deletes_;
116
117 std::map<std::string, std::string> remaps_;
118 mutable std::map<std::string, Reset> resets_;
119
120 std::string Map(const std::string &path) const;
121 void Map(const std::string &path, const Functor<void (const std::string &)> &code, const std::string &file, const Functor<void (const Functor<void (std::streambuf &, size_t, const void *)> &)> &save) const;
122
123 public:
124 UnionFolder(Folder &parent);
125
126 virtual void Save(const std::string &path, bool edit, const void *flag, const Functor<void (std::streambuf &)> &code);
127 virtual bool Look(const std::string &path) const;
128 virtual void Open(const std::string &path, const Functor<void (std::streambuf &, size_t, const void *)> &code) const;
129 virtual void Find(const std::string &path, const Functor<void (const std::string &)> &code, const Functor<void (const std::string &, const Functor<std::string ()> &)> &link) const;
130
131 void operator ()(const std::string &from) {
132 deletes_.insert(from);
133 }
134
135 void operator ()(const std::string &from, const std::string &to) {
136 operator ()(from);
137 remaps_[to] = from;
138 }
139
140 void operator ()(const std::string &from, const void *flag, std::streambuf &data) {
141 operator ()(from);
142 auto &reset(resets_[from]);
143 reset.flag_ = flag;
144 reset.data_ = &data;
145 }
146 };
147
148 struct Hash {
149 uint8_t sha1_[0x14];
150 uint8_t sha256_[0x20];
151 };
152
153 struct Bundle {
154 std::string path;
155 Hash hash;
156 };
157
158 Bundle Sign(const std::string &root, Folder &folder, const std::string &key, const std::string &requirements, const Functor<std::string (const std::string &, const std::string &)> &alter, const Progress &progress);
159
160 typedef std::map<uint32_t, Hash> Slots;
161
162 Hash Sign(const void *idata, size_t isize, std::streambuf &output, const std::string &identifier, const std::string &entitlements, bool merge, const std::string &requirements, const std::string &key, const Slots &slots, uint32_t flags, bool platform, const Progress &progress);
163
164 }
165
166 #endif//LDID_HPP