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Provide a simple to use implementation of ldid -e.
[ldid.git] / ldid.hpp
1 #ifndef LDID_HPP
2 #define LDID_HPP
3
4 #include <cstdlib>
5 #include <map>
6 #include <sstream>
7 #include <streambuf>
8 #include <string>
9 #include <vector>
10
11 namespace ldid {
12
13 // I wish Apple cared about providing quality toolchains :/
14
15 template <typename Function_>
16 class Functor;
17
18 template <typename Type_, typename... Args_>
19 class Functor<Type_ (Args_...)> {
20 public:
21 virtual Type_ operator ()(Args_... args) const = 0;
22 };
23
24 template <typename Function_>
25 class FunctorImpl;
26
27 template <typename Value_, typename Type_, typename... Args_>
28 class FunctorImpl<Type_ (Value_::*)(Args_...) const> :
29 public Functor<Type_ (Args_...)>
30 {
31 private:
32 const Value_ *value_;
33
34 public:
35 FunctorImpl(const Value_ &value) :
36 value_(&value)
37 {
38 }
39
40 virtual Type_ operator ()(Args_... args) const {
41 return (*value_)(args...);
42 }
43 };
44
45 template <typename Function_>
46 FunctorImpl<decltype(&Function_::operator())> fun(const Function_ &value) {
47 return value;
48 }
49
50 class Folder {
51 public:
52 virtual void Save(const std::string &path, const void *flag, const Functor<void (std::streambuf &)> &code) = 0;
53 virtual bool Look(const std::string &path) = 0;
54 virtual void Open(const std::string &path, const Functor<void (std::streambuf &, const void *)> &code) = 0;
55 virtual void Find(const std::string &path, const Functor<void (const std::string &, const Functor<void (const Functor<void (std::streambuf &, std::streambuf &)> &)> &)> &code, const Functor<void (const std::string &, const Functor<std::string ()> &)> &link) = 0;
56 };
57
58 class DiskFolder :
59 public Folder
60 {
61 private:
62 const std::string path_;
63 std::map<std::string, std::string> commit_;
64
65 std::string Path(const std::string &path);
66
67 void Find(const std::string &root, const std::string &base, const Functor<void (const std::string &, const Functor<void (const Functor<void (std::streambuf &, std::streambuf &)> &)> &)> &code, const Functor<void (const std::string &, const Functor<std::string ()> &)> &link);
68
69 public:
70 DiskFolder(const std::string &path);
71 ~DiskFolder();
72
73 virtual void Save(const std::string &path, const void *flag, const Functor<void (std::streambuf &)> &code);
74 virtual bool Look(const std::string &path);
75 virtual void Open(const std::string &path, const Functor<void (std::streambuf &, const void *)> &code);
76 virtual void Find(const std::string &path, const Functor<void (const std::string &, const Functor<void (const Functor<void (std::streambuf &, std::streambuf &)> &)> &)> &code, const Functor<void (const std::string &, const Functor<std::string ()> &)> &link);
77 };
78
79 class SubFolder :
80 public Folder
81 {
82 private:
83 Folder &parent_;
84 std::string path_;
85
86 public:
87 SubFolder(Folder &parent, const std::string &path);
88
89 virtual void Save(const std::string &path, const void *flag, const Functor<void (std::streambuf &)> &code);
90 virtual bool Look(const std::string &path);
91 virtual void Open(const std::string &path, const Functor<void (std::streambuf &, const void *)> &code);
92 virtual void Find(const std::string &path, const Functor<void (const std::string &, const Functor<void (const Functor<void (std::streambuf &, std::streambuf &)> &)> &)> &code, const Functor<void (const std::string &, const Functor<std::string ()> &)> &link);
93 };
94
95 class UnionFolder :
96 public Folder
97 {
98 private:
99 class StringBuffer :
100 public std::stringbuf
101 {
102 public:
103 StringBuffer() {
104 }
105
106 StringBuffer(const StringBuffer &rhs) :
107 std::stringbuf(rhs.str())
108 {
109 }
110 };
111
112 Folder &parent_;
113 std::set<std::string> deletes_;
114
115 std::map<std::string, std::string> remaps_;
116 std::map<std::string, std::pair<StringBuffer, const void *>> resets_;
117
118 std::string Map(const std::string &path);
119 void Map(const std::string &path, const Functor<void (const std::string &, const Functor<void (const Functor<void (std::streambuf &, std::streambuf &)> &)> &)> &code, const std::string &file, const Functor<void (const Functor<void (std::streambuf &, const void *)> &)> &save);
120
121 public:
122 UnionFolder(Folder &parent);
123
124 virtual void Save(const std::string &path, const void *flag, const Functor<void (std::streambuf &)> &code);
125 virtual bool Look(const std::string &path);
126 virtual void Open(const std::string &path, const Functor<void (std::streambuf &, const void *)> &code);
127 virtual void Find(const std::string &path, const Functor<void (const std::string &, const Functor<void (const Functor<void (std::streambuf &, std::streambuf &)> &)> &)> &code, const Functor<void (const std::string &, const Functor<std::string ()> &)> &link);
128
129 void operator ()(const std::string &from) {
130 deletes_.insert(from);
131 }
132
133 void operator ()(const std::string &from, const std::string &to) {
134 operator ()(from);
135 remaps_[to] = from;
136 }
137
138 std::stringbuf &operator ()(const std::string &from, const void *flag) {
139 operator ()(from);
140 auto &reset(resets_[from]);
141 reset.second = flag;
142 return reset.first;
143 }
144 };
145
146 struct Bundle {
147 std::string path;
148 std::vector<char> hash;
149 };
150
151 Bundle Sign(const std::string &root, Folder &folder, const std::string &key, const std::string &entitlements, const std::string &requirement);
152
153 typedef std::map<uint32_t, std::vector<char>> Slots;
154
155 std::string Analyze(const void *data, size_t size);
156 std::vector<char> Sign(const void *idata, size_t isize, std::streambuf &output, const std::string &identifier, const std::string &entitlements, const std::string &requirement, const std::string &key, const Slots &slots);
157
158 }
159
160 #endif//LDID_HPP