2 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
3 * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
14 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
35 #include <wtf/RetainPtr.h>
39 typedef struct HBITMAP__
*HBITMAP
;
46 // This complicated-looking declaration tells the FrameData Vector that it should copy without
47 // invoking our constructor or destructor. This allows us to have a vector even for a struct
48 // that's not copyable.
50 template<> class VectorTraits
<WebCore::FrameData
> : public SimpleClassVectorTraits
{};
55 template <typename T
> class Timer
;
57 // ================================================
59 // ================================================
61 struct FrameData
: Noncopyable
{
64 , m_haveMetadata(false)
66 #if ENABLE(RESPECT_EXIF_ORIENTATION)
82 // Clear the cached image data on the frame, and (optionally) the metadata.
83 // Returns whether there was cached image data to clear.
84 bool clear(bool clearMetadata
);
86 NativeImagePtr m_frame
;
89 #if ENABLE(RESPECT_EXIF_ORIENTATION)
99 // =================================================
101 // =================================================
103 class BitmapImage
: public Image
{
104 friend class GeneratedImage
;
105 friend class GraphicsContext
;
107 static PassRefPtr
<BitmapImage
> create(NativeImagePtr nativeImage
, ImageObserver
* observer
= 0)
109 return adoptRef(new BitmapImage(nativeImage
, observer
));
111 static PassRefPtr
<BitmapImage
> create(ImageObserver
* observer
= 0)
113 return adoptRef(new BitmapImage(observer
));
117 virtual bool isBitmapImage() const { return true; }
119 virtual bool hasSingleSecurityOrigin() const { return true; }
121 virtual IntSize
size() const;
122 IntSize
currentFrameSize() const;
124 virtual bool dataChanged(bool allDataReceived
);
125 virtual String
filenameExtension() const;
127 // It may look unusual that there is no start animation call as public API. This is because
128 // we start and stop animating lazily. Animation begins whenever someone draws the image. It will
129 // automatically pause once all observers no longer want to render the image anywhere.
130 virtual void stopAnimation();
131 virtual void resetAnimation();
133 virtual unsigned decodedSize() const { return m_decodedSize
; }
136 // Accessors for native image formats.
137 virtual CFDataRef
getTIFFRepresentation();
141 virtual CGImageRef
getCGImageRef();
145 virtual bool getHBITMAP(HBITMAP
);
146 virtual bool getHBITMAPOfSize(HBITMAP
, LPSIZE
);
149 virtual NativeImagePtr
nativeImageForCurrentFrame() { return frameAtIndex(currentFrame()); }
151 #if ENABLE(RESPECT_EXIF_ORIENTATION)
152 // EXIF orientation specified by EXIF spec
153 static const int ImageEXIFOrientationTopLeft
= 1;
154 static const int ImageEXIFOrientationTopRight
= 2;
155 static const int ImageEXIFOrientationBottomRight
= 3;
156 static const int ImageEXIFOrientationBottomLeft
= 4;
157 static const int ImageEXIFOrientationLeftTop
= 5;
158 static const int ImageEXIFOrientationRightTop
= 6;
159 static const int ImageEXIFOrientationRightBottom
= 7;
160 static const int ImageEXIFOrientationLeftBottom
= 8;
164 enum RepetitionCountStatus
{
165 Unknown
, // We haven't checked the source's repetition count.
166 Uncertain
, // We have a repetition count, but it might be wrong (some GIFs have a count after the image data, and will report "loop once" until all data has been decoded).
167 Certain
, // The repetition count is known to be correct.
170 BitmapImage(NativeImagePtr
, ImageObserver
* = 0);
171 BitmapImage(ImageObserver
* = 0);
174 virtual void drawFrameMatchingSourceSize(GraphicsContext
*, const FloatRect
& dstRect
, const IntSize
& srcSize
, CompositeOperator
);
176 virtual void draw(GraphicsContext
*, const FloatRect
& dstRect
, const FloatRect
& srcRect
, CompositeOperator
);
177 #if PLATFORM(QT) || PLATFORM(WX)
178 virtual void drawPattern(GraphicsContext
*, const FloatRect
& srcRect
, const TransformationMatrix
& patternTransform
,
179 const FloatPoint
& phase
, CompositeOperator
, const FloatRect
& destRect
);
181 size_t currentFrame() const { return m_currentFrame
; }
183 NativeImagePtr
frameAtIndex(size_t index
, float scaleHint
);
184 NativeImagePtr
frameAtIndex(size_t);
185 bool frameIsCompleteAtIndex(size_t);
186 float frameDurationAtIndex(size_t);
187 bool frameHasAlphaAtIndex(size_t);
188 int frameOrientationAtIndex(size_t);
190 // Decodes and caches a frame. Never accessed except internally.
191 virtual unsigned animatedImageSize();
192 virtual void disableImageAnimation();
193 bool m_imageAnimationDisabled
;
194 double m_progressiveLoadChunkTime
;
195 unsigned m_progressiveLoadChunkCount
;
197 void cacheFrame(size_t index
, float scaleHint
);
199 // Cache frame metadata without decoding image.
200 void cacheFrameInfo(size_t index
);
202 // Called to invalidate cached data. When |destroyAll| is true, we wipe out
203 // the entire frame buffer cache and tell the image source to destroy
204 // everything; this is used when e.g. we want to free some room in the image
205 // cache. If |destroyAll| is false, we only delete frames up to the current
206 // one; this is used while animating large images to keep memory footprint
207 // low without redecoding the whole image on every frame.
208 virtual void destroyDecodedData(bool destroyAll
= true);
210 // If the image is large enough, calls destroyDecodedData() and passes
211 // |destroyAll| along.
212 void destroyDecodedDataIfNecessary(bool destroyAll
);
214 // Generally called by destroyDecodedData(), destroys whole-image metadata
215 // and notifies observers that the memory footprint has (hopefully)
216 // decreased by |framesCleared| times the size (in bytes) of a frame.
217 void destroyMetadataAndNotify(int framesCleared
);
219 // Whether or not size is available yet.
220 bool isSizeAvailable();
223 int repetitionCount(bool imageKnownToBeComplete
); // |imageKnownToBeComplete| should be set if the caller knows the entire image has been decoded.
224 bool shouldAnimate();
225 virtual void startAnimation(bool catchUpIfNecessary
= true);
226 void advanceAnimation(Timer
<BitmapImage
>*);
228 // Function that does the real work of advancing the animation. When
229 // skippingFrames is true, we're in the middle of a loop trying to skip over
230 // a bunch of animation frames, so we should not do things like decode each
231 // one or notify our observers.
232 // Returns whether the animation was advanced.
233 bool internalAdvanceAnimation(bool skippingFrames
);
235 // Handle platform-specific data
236 void initPlatformData();
237 void invalidatePlatformData();
239 // Checks to see if the image is a 1x1 solid color. We optimize these images and just do a fill rect instead.
240 void checkForSolidColor();
242 virtual bool mayFillWithSolidColor() const { return m_isSolidColor
&& m_currentFrame
== 0; }
243 virtual Color
solidColor() const { return m_solidColor
; }
245 ImageSource m_source
;
246 mutable IntSize m_size
; // The size to use for the overall image (will just be the size of the first image).
248 size_t m_currentFrame
; // The index of the current frame of animation.
249 Vector
<FrameData
> m_frames
; // An array of the cached frames of the animation. We have to ref frames to pin them in the cache.
251 Timer
<BitmapImage
>* m_frameTimer
;
252 int m_repetitionCount
; // How many total animation loops we should do. This will be cAnimationNone if this image type is incapable of animation.
253 RepetitionCountStatus m_repetitionCountStatus
;
254 int m_repetitionsComplete
; // How many repetitions we've finished.
255 double m_desiredFrameStartTime
; // The system time at which we hope to see the next call to startAnimation().
258 mutable RetainPtr
<CFDataRef
> m_tiffRep
; // Cached TIFF rep for frame 0. Only built lazily if someone queries for one.
261 Color m_solidColor
; // If we're a 1x1 solid color, this is the color to use to fill.
262 bool m_isSolidColor
; // Whether or not we are a 1x1 solid image.
264 bool m_animationFinished
; // Whether or not we've completed the entire animation.
266 bool m_allDataReceived
; // Whether or not we've received all our data.
268 mutable bool m_haveSize
; // Whether or not our |m_size| member variable has the final overall image size yet.
269 bool m_sizeAvailable
; // Whether or not we can obtain the size of the first image frame yet from ImageIO.
270 mutable bool m_hasUniformFrameSize
;
272 unsigned m_decodedSize
; // The current size of all decoded frames.
274 mutable bool m_haveFrameCount
;