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26 #ifndef TextEncoding_h
27 #define TextEncoding_h
29 #include "TextCodec.h"
30 #include <wtf/unicode/Unicode.h>
39 TextEncoding() : m_name(0) { }
40 TextEncoding(const char* name
);
41 TextEncoding(const String
& name
);
43 bool isValid() const { return m_name
; }
44 const char* name() const { return m_name
; }
45 bool usesVisualOrdering() const;
46 bool isJapanese() const;
48 PassRefPtr
<StringImpl
> displayString(PassRefPtr
<StringImpl
> str
) const
50 if (m_backslashAsCurrencySymbol
== '\\' || !str
)
52 return str
->replace('\\', m_backslashAsCurrencySymbol
);
54 void displayBuffer(UChar
* characters
, unsigned len
) const
56 if (m_backslashAsCurrencySymbol
== '\\')
58 for (unsigned i
= 0; i
< len
; ++i
) {
59 if (characters
[i
] == '\\')
60 characters
[i
] = m_backslashAsCurrencySymbol
;
64 const TextEncoding
& closestByteBasedEquivalent() const;
65 const TextEncoding
& encodingForFormSubmission() const;
67 String
decode(const char* str
, size_t length
) const
70 return decode(str
, length
, false, ignored
);
72 String
decode(const char*, size_t length
, bool stopOnError
, bool& sawError
) const;
73 CString
encode(const UChar
*, size_t length
, UnencodableHandling
) const;
76 UChar
backslashAsCurrencySymbol() const;
77 bool isNonByteBasedEncoding() const;
78 bool isUTF7Encoding() const;
81 UChar m_backslashAsCurrencySymbol
;
84 inline bool operator==(const TextEncoding
& a
, const TextEncoding
& b
) { return a
.name() == b
.name(); }
85 inline bool operator!=(const TextEncoding
& a
, const TextEncoding
& b
) { return a
.name() != b
.name(); }
87 const TextEncoding
& ASCIIEncoding();
88 const TextEncoding
& Latin1Encoding();
89 const TextEncoding
& UTF16BigEndianEncoding();
90 const TextEncoding
& UTF16LittleEndianEncoding();
91 const TextEncoding
& UTF32BigEndianEncoding();
92 const TextEncoding
& UTF32LittleEndianEncoding();
93 const TextEncoding
& UTF8Encoding();
94 const TextEncoding
& WindowsLatin1Encoding();
96 } // namespace WebCore
98 #endif // TextEncoding_h