]> git.saurik.com Git - iphone-api.git/blob - WebCore/PathTraversalState.h
Adding the WebCore headers (for Cydget).
[iphone-api.git] / WebCore / PathTraversalState.h
1 /*
2 * Copyright (C) 2006, 2007 Eric Seidel <eric@webkit.org>
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #ifndef PathTraversalState_h
27 #define PathTraversalState_h
28
29 #include "FloatPoint.h"
30 #include <wtf/Vector.h>
31
32 namespace WebCore {
33
34 class Path;
35
36 class PathTraversalState {
37 public:
38 enum PathTraversalAction {
39 TraversalTotalLength,
40 TraversalPointAtLength,
41 TraversalSegmentAtLength,
42 TraversalNormalAngleAtLength
43 };
44
45 PathTraversalState(PathTraversalAction);
46
47 float closeSubpath();
48 float moveTo(const FloatPoint&);
49 float lineTo(const FloatPoint&);
50 float quadraticBezierTo(const FloatPoint& newControl, const FloatPoint& newEnd);
51 float cubicBezierTo(const FloatPoint& newControl1, const FloatPoint& newControl2, const FloatPoint& newEnd);
52
53 public:
54 PathTraversalAction m_action;
55 bool m_success;
56
57 FloatPoint m_current;
58 FloatPoint m_start;
59 FloatPoint m_control1;
60 FloatPoint m_control2;
61
62 float m_totalLength;
63 unsigned m_segmentIndex;
64 float m_desiredLength;
65
66 // For normal calculations
67 FloatPoint m_previous;
68 float m_normalAngle; // degrees
69 };
70 }
71
72 #endif