]> git.saurik.com Git - iphone-api.git/blob - WebCore/FloatQuad.h
Adding the WebCore headers (for Cydget).
[iphone-api.git] / WebCore / FloatQuad.h
1 /*
2 * Copyright (C) 2008 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14 * its contributors may be used to endorse or promote products derived
15 * from this software without specific prior written permission.
16 *
17 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 */
28
29 #ifndef FloatQuad_h
30 #define FloatQuad_h
31
32 #include "FloatPoint.h"
33 #include "FloatRect.h"
34 #include "IntRect.h"
35
36 namespace WebCore {
37
38 // A FloatQuad is a collection of 4 points, often representing the result of
39 // mapping a rectangle through transforms. When initialized from a rect, the
40 // points are in clockwise order from top left.
41 class FloatQuad {
42 public:
43 FloatQuad()
44 {
45 }
46
47 FloatQuad(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& p3, const FloatPoint& p4)
48 : m_p1(p1)
49 , m_p2(p2)
50 , m_p3(p3)
51 , m_p4(p4)
52 {
53 }
54
55 FloatQuad(const FloatRect& inRect)
56 : m_p1(inRect.location())
57 , m_p2(inRect.right(), inRect.y())
58 , m_p3(inRect.right(), inRect.bottom())
59 , m_p4(inRect.x(), inRect.bottom())
60 {
61 }
62
63 FloatPoint p1() const { return m_p1; }
64 FloatPoint p2() const { return m_p2; }
65 FloatPoint p3() const { return m_p3; }
66 FloatPoint p4() const { return m_p4; }
67
68 void setP1(const FloatPoint& p) { m_p1 = p; }
69 void setP2(const FloatPoint& p) { m_p2 = p; }
70 void setP3(const FloatPoint& p) { m_p3 = p; }
71 void setP4(const FloatPoint& p) { m_p4 = p; }
72
73 // isEmpty tests that the bounding box is empty. This will not identify
74 // "slanted" empty quads.
75 bool isEmpty() const { return boundingBox().isEmpty(); }
76
77 // Tests whether the given point is inside, or on an edge or corner of this quad.
78 bool containsPoint(const FloatPoint&) const;
79
80 // Tests whether the four corners of other are inside, or coincident with the sides of this quad.
81 // Note that this only works for convex quads, but that includes all quads that originate
82 // from transformed rects.
83 bool containsQuad(const FloatQuad&) const;
84
85 FloatRect boundingBox() const;
86 IntRect enclosingBoundingBox() const
87 {
88 return enclosingIntRect(boundingBox());
89 }
90
91 void move(const FloatSize& offset)
92 {
93 m_p1 += offset;
94 m_p2 += offset;
95 m_p3 += offset;
96 m_p4 += offset;
97 }
98
99 void move(float dx, float dy)
100 {
101 m_p1.move(dx, dy);
102 m_p2.move(dx, dy);
103 m_p3.move(dx, dy);
104 m_p4.move(dx, dy);
105 }
106
107 private:
108 FloatPoint m_p1;
109 FloatPoint m_p2;
110 FloatPoint m_p3;
111 FloatPoint m_p4;
112 };
113
114 inline FloatQuad& operator+=(FloatQuad& a, const FloatSize& b)
115 {
116 a.move(b);
117 return a;
118 }
119
120 inline FloatQuad& operator-=(FloatQuad& a, const FloatSize& b)
121 {
122 a.move(-b.width(), -b.height());
123 return a;
124 }
125
126 inline bool operator==(const FloatQuad& a, const FloatQuad& b)
127 {
128 return a.p1() == b.p1() &&
129 a.p2() == b.p2() &&
130 a.p3() == b.p3() &&
131 a.p4() == b.p4();
132 }
133
134 inline bool operator!=(const FloatQuad& a, const FloatQuad& b)
135 {
136 return a.p1() != b.p1() ||
137 a.p2() != b.p2() ||
138 a.p3() != b.p3() ||
139 a.p4() != b.p4();
140 }
141
142 } // namespace WebCore
143
144
145 #endif // FloatQuad_h
146