]> git.saurik.com Git - iphone-api.git/blob - WebCore/FloatPoint3D.h
Adding the WebCore headers (for Cydget).
[iphone-api.git] / WebCore / FloatPoint3D.h
1 /*
2 Copyright (C) 2004, 2005, 2006 Nikolas Zimmermann <wildfox@kde.org>
3 2004, 2005 Rob Buis <buis@kde.org>
4 2005 Eric Seidel <eric@webkit.org>
5
6 This library is free software; you can redistribute it and/or
7 modify it under the terms of the GNU Library General Public
8 License as published by the Free Software Foundation; either
9 version 2 of the License, or (at your option) any later version.
10
11 This library is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 Library General Public License for more details.
15
16 You should have received a copy of the GNU Library General Public License
17 aint with this library; see the file COPYING.LIB. If not, write to
18 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
19 Boston, MA 02110-1301, USA.
20 */
21
22 #ifndef FloatPoint3D_h
23 #define FloatPoint3D_h
24
25 #if ENABLE(SVG) || USE(ACCELERATED_COMPOSITING)
26
27 namespace WebCore {
28
29 class FloatPoint;
30
31 class FloatPoint3D {
32 public:
33 FloatPoint3D();
34 FloatPoint3D(float x, float y, float z);
35 FloatPoint3D(const FloatPoint&);
36
37 float x() const { return m_x; }
38 void setX(float x) { m_x = x; }
39
40 float y() const { return m_y; }
41 void setY(float y) { m_y = y; }
42
43 float z() const { return m_z; }
44 void setZ(float z) { m_z = z; }
45
46 void normalize();
47
48 private:
49 float m_x;
50 float m_y;
51 float m_z;
52 };
53
54 } // namespace WebCore
55
56 #endif // ENABLE(SVG) || USE(ACCELERATED_COMPOSITING)
57
58 #endif // FloatPoint3D_h