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26 #ifndef Matrix3DTransformOperation_h
27 #define Matrix3DTransformOperation_h
29 #include "TransformOperation.h"
33 class Matrix3DTransformOperation
: public TransformOperation
{
35 static PassRefPtr
<Matrix3DTransformOperation
> create(const TransformationMatrix
& matrix
)
37 return adoptRef(new Matrix3DTransformOperation(matrix
));
41 virtual bool isIdentity() const { return m_matrix
.isIdentity(); }
43 virtual OperationType
getOperationType() const { return MATRIX_3D
; }
44 virtual bool isSameType(const TransformOperation
& o
) const { return o
.getOperationType() == MATRIX_3D
; }
46 virtual bool operator==(const TransformOperation
& o
) const
50 const Matrix3DTransformOperation
* m
= static_cast<const Matrix3DTransformOperation
*>(&o
);
51 return m_matrix
== m
->m_matrix
;
54 virtual bool apply(TransformationMatrix
& transform
, const IntSize
&) const
56 transform
.multLeft(TransformationMatrix(m_matrix
));
60 virtual PassRefPtr
<TransformOperation
> blend(const TransformOperation
* from
, double progress
, bool blendToIdentity
= false);
62 Matrix3DTransformOperation(const TransformationMatrix
& mat
)
67 TransformationMatrix m_matrix
;
70 } // namespace WebCore
72 #endif // Matrix3DTransformOperation_h