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2 * Copyright (C) 2008 Apple Inc. All Rights Reserved.
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
30 #include "ActiveDOMObject.h"
32 #include <wtf/OwnPtr.h>
36 class ScheduledAction
;
38 class DOMTimer
: public TimerBase
, public ActiveDOMObject
{
41 // Creates a new timer owned by specified ScriptExecutionContext, starts it
42 // and returns its Id.
43 static int install(ScriptExecutionContext
*, ScheduledAction
*, int timeout
, bool singleShot
);
44 static void removeById(ScriptExecutionContext
*, int timeoutId
);
47 virtual bool hasPendingActivity() const;
48 virtual void contextDestroyed();
50 virtual bool canSuspend() const;
51 virtual void suspend();
52 virtual void resume();
55 DOMTimer(ScriptExecutionContext
*, ScheduledAction
*, int timeout
, bool singleShot
);
60 OwnPtr
<ScheduledAction
> m_action
;
61 double m_nextFireInterval
;
62 double m_repeatInterval
;
65 } // namespace WebCore