Class $UIHardware;
-MSHook(void, UIHardware$_playSystemSound$, Class self, SEL _cmd, int soundIndex) {
- switch (soundIndex) {
+MSHook(void, UIHardware$_playSystemSound$, Class self, SEL _cmd, int sound) {
+ switch (sound) {
case 1104: // Keyboard Button Clicked
case 1105: // Keyboard Delete Repeated
- if (!shouldPlayKeyboardSounds) {
- NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:@"/var/mobile/Library/Preferences/com.apple.preferences.sounds.plist"];
- shouldPlayKeyboardSounds = [[dict objectForKey:@"keyboard"] ?: (id)kCFBooleanTrue retain];
- [dict release];
+ if (shouldPlayKeyboardSounds == nil) {
+ NSDictionary *dict([[[NSDictionary alloc] initWithContentsOfFile:@"/var/mobile/Library/Preferences/com.apple.preferences.sounds.plist"] autorelease]);
+ shouldPlayKeyboardSounds = [([dict objectForKey:@"keyboard"] ?: (id) kCFBooleanTrue) retain];
}
+
if (![shouldPlayKeyboardSounds boolValue])
break;
+
default:
- _UIHardware$_playSystemSound$(self, _cmd, soundIndex);
+ _UIHardware$_playSystemSound$(self, _cmd, sound);
}
}