Locale_ = CFLocaleCopyCurrent();
Languages_ = [NSLocale preferredLanguages];
- //CFStringRef locale(CFLocaleGetIdentifier(Locale_));
- //NSLog(@"%@", [Languages_ description]);
+ std::string languages;
+ const char *translation(NULL);
- const char *lang;
+ // XXX: this isn't really a language, but this is compatible with older Cydia builds
if (Locale_ != NULL)
- lang = [(NSString *) CFLocaleGetIdentifier(Locale_) UTF8String];
- else if (Languages_ != nil && [Languages_ count] != 0)
- lang = [[Languages_ objectAtIndex:0] UTF8String];
- else
- // XXX: consider just setting to C and then falling through?
- lang = NULL;
-
- if (lang != NULL) {
- RegEx pattern("([a-z][a-z])(?:-[A-Za-z]*)?(_[A-Z][A-Z])?");
- lang = !pattern(lang) ? NULL : [pattern->*@"%1$@%2$@" UTF8String];
- }
+ if (const char *language = [(NSString *) CFLocaleGetIdentifier(Locale_) UTF8String]) {
+ RegEx pattern("([a-z][a-z])(?:-[A-Za-z]*)?(_[A-Z][A-Z])?");
+ if (pattern(language)) {
+ translation = strdup([pattern->*@"%1$@%2$@" UTF8String]);
+ languages += translation;
+ languages += ",";
+ }
+ }
- NSLog(@"Setting Language: %s", lang);
+ if (Languages_ != nil)
+ for (NSString *language : Languages_) {
+ languages += [language UTF8String];
+ languages += ",";
+ }
- if (lang != NULL) {
- setenv("LANG", lang, true);
- setlocale(LC_ALL, lang);
- }
+ languages += "en";
+ NSLog(@"Setting Language: %s", languages.c_str());
/* }}} */
/* Index Collation {{{ */
if (Class $UILocalizedIndexedCollation = objc_getClass("UILocalizedIndexedCollation")) { @try {
_config->Set("Dir::Bin::Methods::store", "/Applications/Cydia.app/store");
_config->Set("pkgCacheGen::ForceEssential", "");
- _config->Set("APT::Acquire::Translation", "environment");
+
+ if (translation != NULL)
+ _config->Set("APT::Acquire::Translation", translation);
+ if (!languages.empty())
+ _config->Set("Acquire::Languages", languages);
// XXX: this timeout might be important :(
//_config->Set("Acquire::http::Timeout", 15);