+ location_t location));
+
+/* Set the TYPE_NAME associated to SYMBOL. Does nothing if passed 0 as
+ TYPE_NAME. */
+void symbol_type_set PARAMS ((symbol_t *symbol,
+ char *type_name, location_t location));
+
+/* Set the DESTRUCTOR associated to SYMBOL. */
+void symbol_destructor_set PARAMS ((symbol_t *symbol,
+ char *destructor, location_t location));