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1 /* Type definitions for nondeterministic finite state machine for bison,
2 Copyright 1984, 1989, 2000, 2001 Free Software Foundation, Inc.
3
4 This file is part of Bison, the GNU Compiler Compiler.
5
6 Bison is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2, or (at your option)
9 any later version.
10
11 Bison is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with Bison; see the file COPYING. If not, write to
18 the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
19 Boston, MA 02111-1307, USA. */
20
21
22 /* These type definitions are used to represent a nondeterministic
23 finite state machine that parses the specified grammar. This
24 information is generated by the function generate_states in the
25 file LR0.
26
27 Each state of the machine is described by a set of items --
28 particular positions in particular rules -- that are the possible
29 places where parsing could continue when the machine is in this
30 state. These symbols at these items are the allowable inputs that
31 can follow now.
32
33 A core represents one state. States are numbered in the NUMBER
34 field. When generate_states is finished, the starting state is
35 state 0 and NSTATES is the number of states. (FIXME: This sentence
36 is no longer true: A transition to a state whose state number is
37 NSTATES indicates termination.) All the cores are chained together
38 and FIRST_STATE points to the first one (state 0).
39
40 For each state there is a particular symbol which must have been
41 the last thing accepted to reach that state. It is the
42 ACCESSING_SYMBOL of the core.
43
44 Each core contains a vector of NITEMS items which are the indices
45 in the RITEMS vector of the items that are selected in this state.
46
47 The two types of actions are shifts/gotos (push the lookahead token
48 and read another/goto to the state designated by a nterm) and
49 reductions (combine the last n things on the stack via a rule,
50 replace them with the symbol that the rule derives, and leave the
51 lookahead token alone). When the states are generated, these
52 actions are represented in two other lists.
53
54 Each transition_t structure describes the possible transitions out
55 of one state, the state whose number is in the number field. Each
56 contains a vector of numbers of the states that transitions can go
57 to. The accessing_symbol fields of those states' cores say what
58 kind of input leads to them.
59
60 A transition to state zero should be ignored: conflict resolution
61 deletes transitions by having them point to zero.
62
63 Each reductions structure describes the possible reductions at the
64 state whose number is in the number field. The data is a list of
65 nreds rules, represented by their rule numbers. first_reduction
66 points to the list of these structures.
67
68 Conflict resolution can decide that certain tokens in certain
69 states should explicitly be errors (for implementing %nonassoc).
70 For each state, the tokens that are errors for this reason are
71 recorded in an errs structure, which holds the token numbers.
72
73 There is at least one goto transition present in state zero. It
74 leads to a next-to-final state whose accessing_symbol is the
75 grammar's start symbol. The next-to-final state has one shift to
76 the final state, whose accessing_symbol is zero (end of input).
77 The final state has one shift, which goes to the termination state.
78 The reason for the extra state at the end is to placate the
79 parser's strategy of making all decisions one token ahead of its
80 actions. */
81
82 #ifndef STATE_H_
83 # define STATE_H_
84
85 # include "bitset.h"
86
87
88 /*-------------------.
89 | Numbering states. |
90 `-------------------*/
91
92 typedef short state_number_t;
93 # define STATE_NUMBER_MAX ((state_number_t) SHRT_MAX)
94
95 /* Be ready to map a state_number_t to an int. */
96 # define state_number_as_int(Tok) ((int) (Tok))
97
98
99 typedef struct state_s state_t;
100
101 /*--------------.
102 | Transitions. |
103 `--------------*/
104
105 typedef struct transtion_s
106 {
107 short num;
108 state_t *states[1];
109 } transitions_t;
110
111
112 /* What is the symbol labelling the transition to
113 TRANSITIONS->states[Num]? Can be a token (amongst which the error
114 token), or non terminals in case of gotos. */
115
116 #define TRANSITION_SYMBOL(Transitions, Num) \
117 (Transitions->states[Num]->accessing_symbol)
118
119 /* Is the TRANSITIONS->states[Num] a shift? (as opposed to gotos). */
120
121 #define TRANSITION_IS_SHIFT(Transitions, Num) \
122 (ISTOKEN (TRANSITION_SYMBOL (Transitions, Num)))
123
124 /* Is the TRANSITIONS->states[Num] a goto?. */
125
126 #define TRANSITION_IS_GOTO(Transitions, Num) \
127 (!TRANSITION_IS_SHIFT (Transitions, Num))
128
129 /* Is the TRANSITIONS->states[Num] labelled by the error token? */
130
131 #define TRANSITION_IS_ERROR(Transitions, Num) \
132 (TRANSITION_SYMBOL (Transitions, Num) == errtoken->number)
133
134 /* When resolving a SR conflicts, if the reduction wins, the shift is
135 disabled. */
136
137 #define TRANSITION_DISABLE(Transitions, Num) \
138 (Transitions->states[Num] = NULL)
139
140 #define TRANSITION_IS_DISABLED(Transitions, Num) \
141 (Transitions->states[Num] == NULL)
142
143
144 /* Iterate over each transition over a token (shifts). */
145 #define FOR_EACH_SHIFT(Transitions, Iter) \
146 for (Iter = 0; \
147 Iter < Transitions->num \
148 && (TRANSITION_IS_DISABLED (Transitions, Iter) \
149 || TRANSITION_IS_SHIFT (Transitions, Iter)); \
150 ++Iter) \
151 if (!TRANSITION_IS_DISABLED (Transitions, Iter))
152
153
154 /* Return the state such these TRANSITIONS contain a shift/goto to it on
155 SYMBOL. Aborts if none found. */
156 struct state_s;
157 struct state_s *transitions_to (transitions_t *state, symbol_number_t s);
158
159
160 /*-------.
161 | Errs. |
162 `-------*/
163
164 typedef struct errs_s
165 {
166 short num;
167 symbol_t *symbols[1];
168 } errs_t;
169
170 errs_t *errs_new (int num, symbol_t **tokens);
171
172
173 /*-------------.
174 | Reductions. |
175 `-------------*/
176
177 typedef struct reductions_s
178 {
179 short num;
180 bitset *lookaheads;
181 rule_t *rules[1];
182 } reductions_t;
183
184
185
186 /*---------.
187 | States. |
188 `---------*/
189
190 struct state_s
191 {
192 state_number_t number;
193 symbol_number_t accessing_symbol;
194 transitions_t *transitions;
195 reductions_t *reductions;
196 errs_t *errs;
197
198 /* Nonzero if no lookahead is needed to decide what to do in state S. */
199 char consistent;
200
201 /* If some conflicts were solved thanks to precedence/associativity,
202 a human readable description of the resolution. */
203 const char *solved_conflicts;
204
205 /* Its items. Must be last, since ITEMS can be arbitrarily large.
206 */
207 unsigned short nitems;
208 item_number_t items[1];
209 };
210
211 extern state_number_t nstates;
212 extern state_t *final_state;
213
214 /* Create a new state with ACCESSING_SYMBOL for those items. */
215 state_t *state_new (symbol_number_t accessing_symbol,
216 size_t core_size, item_number_t *core);
217
218 /* Set the transitions of STATE. */
219 void state_transitions_set (state_t *state, int num, state_t **transitions);
220
221 /* Set the reductions of STATE. */
222 void state_reductions_set (state_t *state, int num, rule_t **reductions);
223
224 int state_reduction_find (state_t *state, rule_t *rule);
225
226 /* Set the errs of STATE. */
227 void state_errs_set (state_t *state, int num, symbol_t **errs);
228
229 /* Print on OUT all the lookaheads such that this STATE wants to
230 reduce this RULE. */
231 void state_rule_lookaheads_print (state_t *state, rule_t *rule, FILE *out);
232
233 /* Create/destroy the states hash table. */
234 void state_hash_new (void);
235 void state_hash_free (void);
236
237 /* Find the state associated to the CORE, and return it. If it does
238 not exist yet, return NULL. */
239 state_t *state_hash_lookup (size_t core_size, item_number_t *core);
240
241 /* Insert STATE in the state hash table. */
242 void state_hash_insert (state_t *state);
243
244 /* All the states, indexed by the state number. */
245 extern state_t **states;
246
247 /* Free all the states. */
248 void states_free (void);
249 #endif /* !STATE_H_ */