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1 /* Type definitions for nondeterministic finite state machine for Bison.
2
3 Copyright (C) 1984, 1989, 2000, 2001, 2002, 2003, 2004, 2007 Free
4 Software Foundation, Inc.
5
6 This file is part of Bison, the GNU Compiler Compiler.
7
8 Bison is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2, or (at your option)
11 any later version.
12
13 Bison is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with Bison; see the file COPYING. If not, write to
20 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
21 Boston, MA 02110-1301, USA. */
22
23
24 /* These type definitions are used to represent a nondeterministic
25 finite state machine that parses the specified grammar. This
26 information is generated by the function generate_states in the
27 file LR0.
28
29 Each state of the machine is described by a set of items --
30 particular positions in particular rules -- that are the possible
31 places where parsing could continue when the machine is in this
32 state. These symbols at these items are the allowable inputs that
33 can follow now.
34
35 A core represents one state. States are numbered in the NUMBER
36 field. When generate_states is finished, the starting state is
37 state 0 and NSTATES is the number of states. (FIXME: This sentence
38 is no longer true: A transition to a state whose state number is
39 NSTATES indicates termination.) All the cores are chained together
40 and FIRST_STATE points to the first one (state 0).
41
42 For each state there is a particular symbol which must have been
43 the last thing accepted to reach that state. It is the
44 ACCESSING_SYMBOL of the core.
45
46 Each core contains a vector of NITEMS items which are the indices
47 in the RITEM vector of the items that are selected in this state.
48
49 The two types of actions are shifts/gotos (push the lookahead token
50 and read another/goto to the state designated by a nterm) and
51 reductions (combine the last n things on the stack via a rule,
52 replace them with the symbol that the rule derives, and leave the
53 lookahead token alone). When the states are generated, these
54 actions are represented in two other lists.
55
56 Each transition structure describes the possible transitions out
57 of one state, the state whose number is in the number field. Each
58 contains a vector of numbers of the states that transitions can go
59 to. The accessing_symbol fields of those states' cores say what
60 kind of input leads to them.
61
62 A transition to state zero should be ignored: conflict resolution
63 deletes transitions by having them point to zero.
64
65 Each reductions structure describes the possible reductions at the
66 state whose number is in the number field. rules is an array of
67 num rules. lookahead_tokens is an array of bitsets, one per rule.
68
69 Conflict resolution can decide that certain tokens in certain
70 states should explicitly be errors (for implementing %nonassoc).
71 For each state, the tokens that are errors for this reason are
72 recorded in an errs structure, which holds the token numbers.
73
74 There is at least one goto transition present in state zero. It
75 leads to a next-to-final state whose accessing_symbol is the
76 grammar's start symbol. The next-to-final state has one shift to
77 the final state, whose accessing_symbol is zero (end of input).
78 The final state has one shift, which goes to the termination state.
79 The reason for the extra state at the end is to placate the
80 parser's strategy of making all decisions one token ahead of its
81 actions. */
82
83 #ifndef STATE_H_
84 # define STATE_H_
85
86 # include <bitset.h>
87
88 # include "gram.h"
89 # include "symtab.h"
90
91
92 /*-------------------.
93 | Numbering states. |
94 `-------------------*/
95
96 typedef int state_number;
97 # define STATE_NUMBER_MAXIMUM INT_MAX
98
99 /* Be ready to map a state_number to an int. */
100 static inline int
101 state_number_as_int (state_number s)
102 {
103 return s;
104 }
105
106
107 typedef struct state state;
108
109 /*--------------.
110 | Transitions. |
111 `--------------*/
112
113 typedef struct
114 {
115 int num;
116 state *states[1];
117 } transitions;
118
119
120 /* What is the symbol labelling the transition to
121 TRANSITIONS->states[Num]? Can be a token (amongst which the error
122 token), or non terminals in case of gotos. */
123
124 #define TRANSITION_SYMBOL(Transitions, Num) \
125 (Transitions->states[Num]->accessing_symbol)
126
127 /* Is the TRANSITIONS->states[Num] a shift? (as opposed to gotos). */
128
129 #define TRANSITION_IS_SHIFT(Transitions, Num) \
130 (ISTOKEN (TRANSITION_SYMBOL (Transitions, Num)))
131
132 /* Is the TRANSITIONS->states[Num] a goto?. */
133
134 #define TRANSITION_IS_GOTO(Transitions, Num) \
135 (!TRANSITION_IS_SHIFT (Transitions, Num))
136
137 /* Is the TRANSITIONS->states[Num] labelled by the error token? */
138
139 #define TRANSITION_IS_ERROR(Transitions, Num) \
140 (TRANSITION_SYMBOL (Transitions, Num) == errtoken->number)
141
142 /* When resolving a SR conflicts, if the reduction wins, the shift is
143 disabled. */
144
145 #define TRANSITION_DISABLE(Transitions, Num) \
146 (Transitions->states[Num] = NULL)
147
148 #define TRANSITION_IS_DISABLED(Transitions, Num) \
149 (Transitions->states[Num] == NULL)
150
151
152 /* Iterate over each transition over a token (shifts). */
153 #define FOR_EACH_SHIFT(Transitions, Iter) \
154 for (Iter = 0; \
155 Iter < Transitions->num \
156 && (TRANSITION_IS_DISABLED (Transitions, Iter) \
157 || TRANSITION_IS_SHIFT (Transitions, Iter)); \
158 ++Iter) \
159 if (!TRANSITION_IS_DISABLED (Transitions, Iter))
160
161
162 /* Return the state such SHIFTS contain a shift/goto to it on SYM.
163 Abort if none found. */
164 struct state *transitions_to (transitions *shifts, symbol_number sym);
165
166
167 /*-------.
168 | Errs. |
169 `-------*/
170
171 typedef struct
172 {
173 int num;
174 symbol *symbols[1];
175 } errs;
176
177 errs *errs_new (int num, symbol **tokens);
178
179
180 /*-------------.
181 | Reductions. |
182 `-------------*/
183
184 typedef struct
185 {
186 int num;
187 bitset *lookahead_tokens;
188 /* Sorted ascendingly on rule number. */
189 rule *rules[1];
190 } reductions;
191
192
193
194 /*---------.
195 | states. |
196 `---------*/
197
198 struct state
199 {
200 state_number number;
201 symbol_number accessing_symbol;
202 transitions *transitions;
203 reductions *reductions;
204 errs *errs;
205
206 /* If non-zero, then no lookahead sets on reduce actions are needed to
207 decide what to do in state S. */
208 char consistent;
209
210 /* If some conflicts were solved thanks to precedence/associativity,
211 a human readable description of the resolution. */
212 const char *solved_conflicts;
213
214 /* Its items. Must be last, since ITEMS can be arbitrarily large. Sorted
215 ascendingly on item index in RITEM, which is sorted on rule number. */
216 size_t nitems;
217 item_number items[1];
218 };
219
220 extern state_number nstates;
221 extern state *final_state;
222
223 /* Create a new state with ACCESSING_SYMBOL for those items. */
224 state *state_new (symbol_number accessing_symbol,
225 size_t core_size, item_number *core);
226
227 /* Set the transitions of STATE. */
228 void state_transitions_set (state *s, int num, state **trans);
229
230 /* Set the reductions of STATE. */
231 void state_reductions_set (state *s, int num, rule **reds);
232
233 int state_reduction_find (state *s, rule *r);
234
235 /* Set the errs of STATE. */
236 void state_errs_set (state *s, int num, symbol **errors);
237
238 /* Print on OUT all the lookahead tokens such that this STATE wants to
239 reduce R. */
240 void state_rule_lookahead_tokens_print (state *s, rule *r, FILE *out);
241
242 /* Create/destroy the states hash table. */
243 void state_hash_new (void);
244 void state_hash_free (void);
245
246 /* Find the state associated to the CORE, and return it. If it does
247 not exist yet, return NULL. */
248 state *state_hash_lookup (size_t core_size, item_number *core);
249
250 /* Insert STATE in the state hash table. */
251 void state_hash_insert (state *s);
252
253 /* Remove unreachable states, renumber remaining states, update NSTATES, and
254 write to OLD_TO_NEW a mapping of old state numbers to new state numbers such
255 that the old value of NSTATES is written as the new state number for removed
256 states. The size of OLD_TO_NEW must be the old value of NSTATES. */
257 void state_remove_unreachable_states (state_number old_to_new[]);
258
259 /* All the states, indexed by the state number. */
260 extern state **states;
261
262 /* Free all the states. */
263 void states_free (void);
264
265 #endif /* !STATE_H_ */