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* src/state.h (reductions_t): Rename member `nreds' as num.
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1 /* Type definitions for nondeterministic finite state machine for bison,
2 Copyright 1984, 1989, 2000, 2001 Free Software Foundation, Inc.
3
4 This file is part of Bison, the GNU Compiler Compiler.
5
6 Bison is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2, or (at your option)
9 any later version.
10
11 Bison is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with Bison; see the file COPYING. If not, write to
18 the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
19 Boston, MA 02111-1307, USA. */
20
21
22 /* These type definitions are used to represent a nondeterministic
23 finite state machine that parses the specified grammar. This
24 information is generated by the function generate_states in the
25 file LR0.
26
27 Each state of the machine is described by a set of items --
28 particular positions in particular rules -- that are the possible
29 places where parsing could continue when the machine is in this
30 state. These symbols at these items are the allowable inputs that
31 can follow now.
32
33 A core represents one state. States are numbered in the NUMBER
34 field. When generate_states is finished, the starting state is
35 state 0 and NSTATES is the number of states. (FIXME: This sentence
36 is no longer true: A transition to a state whose state number is
37 NSTATES indicates termination.) All the cores are chained together
38 and FIRST_STATE points to the first one (state 0).
39
40 For each state there is a particular symbol which must have been
41 the last thing accepted to reach that state. It is the
42 ACCESSING_SYMBOL of the core.
43
44 Each core contains a vector of NITEMS items which are the indices
45 in the RITEMS vector of the items that are selected in this state.
46
47 The two types of transitions are shifts (push the lookahead token
48 and read another) and reductions (combine the last n things on the
49 stack via a rule, replace them with the symbol that the rule
50 derives, and leave the lookahead token alone). When the states are
51 generated, these transitions are represented in two other lists.
52
53 Each shifts structure describes the possible shift transitions out
54 of one state, the state whose number is in the number field. The
55 shifts structures are linked through next and first_shift points to
56 them. Each contains a vector of numbers of the states that shift
57 transitions can go to. The accessing_symbol fields of those
58 states' cores say what kind of input leads to them.
59
60 A shift to state zero should be ignored. Conflict resolution
61 deletes shifts by changing them to zero.
62
63 Each reductions structure describes the possible reductions at the
64 state whose number is in the number field. The data is a list of
65 nreds rules, represented by their rule numbers. first_reduction
66 points to the list of these structures.
67
68 Conflict resolution can decide that certain tokens in certain
69 states should explicitly be errors (for implementing %nonassoc).
70 For each state, the tokens that are errors for this reason are
71 recorded in an errs structure, which has the state number in its
72 number field. The rest of the errs structure is full of token
73 numbers.
74
75 There is at least one shift transition present in state zero. It
76 leads to a next-to-final state whose accessing_symbol is the
77 grammar's start symbol. The next-to-final state has one shift to
78 the final state, whose accessing_symbol is zero (end of input).
79 The final state has one shift, which goes to the termination state
80 (whose number is nstates-1). The reason for the extra state at the
81 end is to placate the parser's strategy of making all decisions one
82 token ahead of its actions. */
83
84 #ifndef STATE_H_
85 # define STATE_H_
86
87 # include "bitsetv.h"
88
89
90 /*-------------------.
91 | Numbering states. |
92 `-------------------*/
93
94 typedef short state_number_t;
95 # define STATE_NUMBER_MAX ((state_number_t) SHRT_MAX)
96
97 /* Be ready to map a state_number_t to an int. */
98 # define state_number_as_int(Tok) ((int) (Tok))
99
100 /*--------------.
101 | Transitions. |
102 `--------------*/
103
104 typedef struct transtion_s
105 {
106 short num;
107 state_number_t states[1];
108 } transitions_t;
109
110
111 /* What is the symbol which is shifted by TRANSITIONS->states[Shift]? Can
112 be a token (amongst which the error token), or non terminals in
113 case of gotos. */
114
115 #define TRANSITION_SYMBOL(Transitions, Shift) \
116 (states[Transitions->states[Shift]]->accessing_symbol)
117
118 /* Is the TRANSITIONS->states[Shift] a real shift? (as opposed to gotos.) */
119
120 #define TRANSITION_IS_SHIFT(Transitions, Shift) \
121 (ISTOKEN (TRANSITION_SYMBOL (Transitions, Shift)))
122
123 /* Is the TRANSITIONS->states[Shift] a goto?. */
124
125 #define TRANSITION_IS_GOTO(Transitions, Shift) \
126 (!TRANSITION_IS_SHIFT (Transitions, Shift))
127
128 /* Is the TRANSITIONS->states[Shift] then handling of the error token?. */
129
130 #define TRANSITION_IS_ERROR(Transitions, Shift) \
131 (TRANSITION_SYMBOL (Transitions, Shift) == errtoken->number)
132
133 /* When resolving a SR conflicts, if the reduction wins, the shift is
134 disabled. */
135
136 #define TRANSITION_DISABLE(Transitions, Shift) \
137 (Transitions->states[Shift] = 0)
138
139 #define TRANSITION_IS_DISABLED(Transitions, Shift) \
140 (Transitions->states[Shift] == 0)
141
142 /* Return the state such these TRANSITIONS contain a shift/goto to it on
143 SYMBOL. Aborts if none found. */
144 struct state_s;
145 struct state_s *transitions_to PARAMS ((transitions_t *state,
146 symbol_number_t s));
147
148
149 /*-------.
150 | Errs. |
151 `-------*/
152
153 typedef struct errs_s
154 {
155 short num;
156 symbol_number_t symbols[1];
157 } errs_t;
158
159 errs_t *errs_new PARAMS ((int n));
160 errs_t *errs_dup PARAMS ((errs_t *src));
161
162
163 /*-------------.
164 | Reductions. |
165 `-------------*/
166
167 typedef struct reductions_s
168 {
169 short num;
170 rule_number_t rules[1];
171 } reductions_t;
172
173
174
175 /*----------.
176 | State_t. |
177 `----------*/
178
179 typedef struct state_s
180 {
181 state_number_t number;
182 symbol_number_t accessing_symbol;
183 transitions_t *shifts;
184 reductions_t *reductions;
185 errs_t *errs;
186
187 /* Nonzero if no lookahead is needed to decide what to do in state S. */
188 char consistent;
189
190 /* Used in LALR, not LR(0).
191
192 When a state is not consistent (there is an S/R or R/R conflict),
193 lookaheads are needed to enable the reductions. NLOOKAHEADS is
194 the number of lookahead guarded reductions of the
195 LOOKAHEADS_RULE. For each rule LOOKAHEADS_RULE[R], LOOKAHEADS[R]
196 is the bitset of the lookaheads enabling this reduction. */
197 int nlookaheads;
198 bitsetv lookaheads;
199 rule_t **lookaheads_rule;
200
201 /* If some conflicts were solved thanks to precedence/associativity,
202 a human readable description of the resolution. */
203 const char *solved_conflicts;
204
205 /* Its items. Must be last, since ITEMS can be arbitrarily large.
206 */
207 unsigned short nitems;
208 item_number_t items[1];
209 } state_t;
210
211 extern state_number_t nstates;
212 extern state_t *final_state;
213
214 /* Create a new state with ACCESSING_SYMBOL for those items. */
215 state_t *state_new PARAMS ((symbol_number_t accessing_symbol,
216 size_t core_size, item_number_t *core));
217
218 /* Set the shifts of STATE. */
219 void state_transitions_set PARAMS ((state_t *state,
220 int nshifts, state_number_t *shifts));
221
222 /* Set the reductions of STATE. */
223 void state_reductions_set PARAMS ((state_t *state,
224 int nreductions, short *reductions));
225
226 /* Print on OUT all the lookaheads such that this STATE wants to
227 reduce this RULE. */
228 void state_rule_lookaheads_print PARAMS ((state_t *state, rule_t *rule,
229 FILE *out));
230
231 /* Create/destroy the states hash table. */
232 void state_hash_new PARAMS ((void));
233 void state_hash_free PARAMS ((void));
234
235 /* Find the state associated to the CORE, and return it. If it does
236 not exist yet, return NULL. */
237 state_t *state_hash_lookup PARAMS ((size_t core_size, item_number_t *core));
238
239 /* Insert STATE in the state hash table. */
240 void state_hash_insert PARAMS ((state_t *state));
241
242 /* All the states, indexed by the state number. */
243 extern state_t **states;
244
245 /* Free all the states. */
246 void states_free PARAMS ((void));
247 #endif /* !STATE_H_ */