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1 /* Type definitions for nondeterministic finite state machine for bison,
2 Copyright 1984, 1989, 2000, 2001 Free Software Foundation, Inc.
3
4 This file is part of Bison, the GNU Compiler Compiler.
5
6 Bison is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2, or (at your option)
9 any later version.
10
11 Bison is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with Bison; see the file COPYING. If not, write to
18 the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
19 Boston, MA 02111-1307, USA. */
20
21
22 /* These type definitions are used to represent a nondeterministic
23 finite state machine that parses the specified grammar. This
24 information is generated by the function generate_states in the
25 file LR0.
26
27 Each state of the machine is described by a set of items --
28 particular positions in particular rules -- that are the possible
29 places where parsing could continue when the machine is in this
30 state. These symbols at these items are the allowable inputs that
31 can follow now.
32
33 A core represents one state. States are numbered in the NUMBER
34 field. When generate_states is finished, the starting state is
35 state 0 and NSTATES is the number of states. (FIXME: This sentence
36 is no longer true: A transition to a state whose state number is
37 NSTATES indicates termination.) All the cores are chained together
38 and FIRST_STATE points to the first one (state 0).
39
40 For each state there is a particular symbol which must have been
41 the last thing accepted to reach that state. It is the
42 ACCESSING_SYMBOL of the core.
43
44 Each core contains a vector of NITEMS items which are the indices
45 in the RITEMS vector of the items that are selected in this state.
46
47 The two types of transitions are shifts (push the lookahead token
48 and read another) and reductions (combine the last n things on the
49 stack via a rule, replace them with the symbol that the rule
50 derives, and leave the lookahead token alone). When the states are
51 generated, these transitions are represented in two other lists.
52
53 Each shifts structure describes the possible shift transitions out
54 of one state, the state whose number is in the number field. The
55 shifts structures are linked through next and first_shift points to
56 them. Each contains a vector of numbers of the states that shift
57 transitions can go to. The accessing_symbol fields of those
58 states' cores say what kind of input leads to them.
59
60 A shift to state zero should be ignored. Conflict resolution
61 deletes shifts by changing them to zero.
62
63 Each reductions structure describes the possible reductions at the
64 state whose number is in the number field. The data is a list of
65 nreds rules, represented by their rule numbers. first_reduction
66 points to the list of these structures.
67
68 Conflict resolution can decide that certain tokens in certain
69 states should explicitly be errors (for implementing %nonassoc).
70 For each state, the tokens that are errors for this reason are
71 recorded in an errs structure, which has the state number in its
72 number field. The rest of the errs structure is full of token
73 numbers.
74
75 There is at least one shift transition present in state zero. It
76 leads to a next-to-final state whose accessing_symbol is the
77 grammar's start symbol. The next-to-final state has one shift to
78 the final state, whose accessing_symbol is zero (end of input).
79 The final state has one shift, which goes to the termination state
80 (whose number is nstates-1). The reason for the extra state at the
81 end is to placate the parser's strategy of making all decisions one
82 token ahead of its actions. */
83
84 #ifndef STATE_H_
85 # define STATE_H_
86
87 # include "bitsetv.h"
88
89
90 /*-------------------.
91 | Numbering states. |
92 `-------------------*/
93
94 typedef short state_number_t;
95 # define STATE_NUMBER_MAX ((state_number_t) SHRT_MAX)
96
97 /* Be ready to map a state_number_t to an int. */
98 # define state_number_as_int(Tok) ((int) (Tok))
99
100 /*---------.
101 | Shifts. |
102 `---------*/
103
104 typedef struct shifts
105 {
106 short nshifts;
107 state_number_t shifts[1];
108 } shifts;
109
110 shifts *shifts_new PARAMS ((int n));
111
112
113 /* What is the symbol which is shifted by SHIFTS->shifts[Shift]? Can
114 be a token (amongst which the error token), or non terminals in
115 case of gotos. */
116
117 #define SHIFT_SYMBOL(Shifts, Shift) \
118 (states[Shifts->shifts[Shift]]->accessing_symbol)
119
120 /* Is the SHIFTS->shifts[Shift] a real shift? (as opposed to gotos.) */
121
122 #define SHIFT_IS_SHIFT(Shifts, Shift) \
123 (ISTOKEN (SHIFT_SYMBOL (Shifts, Shift)))
124
125 /* Is the SHIFTS->shifts[Shift] a goto?. */
126
127 #define SHIFT_IS_GOTO(Shifts, Shift) \
128 (!SHIFT_IS_SHIFT (Shifts, Shift))
129
130 /* Is the SHIFTS->shifts[Shift] then handling of the error token?. */
131
132 #define SHIFT_IS_ERROR(Shifts, Shift) \
133 (SHIFT_SYMBOL (Shifts, Shift) == errtoken->number)
134
135 /* When resolving a SR conflicts, if the reduction wins, the shift is
136 disabled. */
137
138 #define SHIFT_DISABLE(Shifts, Shift) \
139 (Shifts->shifts[Shift] = 0)
140
141 #define SHIFT_IS_DISABLED(Shifts, Shift) \
142 (Shifts->shifts[Shift] == 0)
143
144
145 /*-------.
146 | Errs. |
147 `-------*/
148
149 typedef struct errs
150 {
151 short nerrs;
152 short errs[1];
153 } errs;
154
155 errs *errs_new PARAMS ((int n));
156 errs *errs_dup PARAMS ((errs *src));
157
158
159 /*-------------.
160 | Reductions. |
161 `-------------*/
162
163 typedef struct reductions
164 {
165 short nreds;
166 short rules[1];
167 } reductions;
168
169 reductions *reductions_new PARAMS ((int n));
170
171
172 /*----------.
173 | State_t. |
174 `----------*/
175
176 typedef struct state_s
177 {
178 struct state_s *next;
179
180 state_number_t number;
181 symbol_number_t accessing_symbol;
182 shifts *shifts;
183 reductions *reductions;
184 errs *errs;
185
186 /* Nonzero if no lookahead is needed to decide what to do in state S. */
187 char consistent;
188
189 /* Used in LALR, not LR(0). */
190 int nlookaheads;
191 bitsetv lookaheads;
192 rule_t **lookaheads_rule;
193
194 /* If some conflicts were solved thanks to precedence/associativity,
195 a human readable description of the resolution. */
196 const char *solved_conflicts;
197
198 /* Its items. Must be last, since ITEMS can be arbitrarily large.
199 */
200 unsigned short nitems;
201 item_number_t items[1];
202 } state_t;
203
204 extern state_number_t nstates;
205 extern state_t *final_state;
206
207 /* Create a new state with ACCESSING_SYMBOL for those items. */
208
209 state_t *state_new PARAMS ((symbol_number_t accessing_symbol,
210 size_t core_size, item_number_t *core));
211
212 /* Print on OUT all the lookaheads such that this STATE wants to
213 reduce this RULE. */
214
215 void state_rule_lookaheads_print PARAMS ((state_t *state, rule_t *rule,
216 FILE *out));
217
218 /* Create/destroy the states hash table. */
219 void state_hash_new PARAMS ((void));
220 void state_hash_free PARAMS ((void));
221
222 /* Find the state associated to the CORE, and return it. If it does
223 not exist yet, return NULL. */
224 state_t *state_hash_lookup PARAMS ((size_t core_size, item_number_t *core));
225
226 /* Insert STATE in the state hash table. */
227 void state_hash_insert PARAMS ((state_t *state));
228
229 /* All the states, indexed by the state number. */
230 extern state_t **states;
231
232 /* Free all the states. */
233 void states_free PARAMS ((void));
234 #endif /* !STATE_H_ */