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If conflict resolution makes states unreachable, remove those states,
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1 /* Type definitions for nondeterministic finite state machine for Bison.
2
3 Copyright (C) 1984, 1989, 2000, 2001, 2002, 2003, 2004 Free
4 Software Foundation, Inc.
5
6 This file is part of Bison, the GNU Compiler Compiler.
7
8 Bison is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2, or (at your option)
11 any later version.
12
13 Bison is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with Bison; see the file COPYING. If not, write to
20 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
21 Boston, MA 02110-1301, USA. */
22
23
24 /* These type definitions are used to represent a nondeterministic
25 finite state machine that parses the specified grammar. This
26 information is generated by the function generate_states in the
27 file LR0.
28
29 Each state of the machine is described by a set of items --
30 particular positions in particular rules -- that are the possible
31 places where parsing could continue when the machine is in this
32 state. These symbols at these items are the allowable inputs that
33 can follow now.
34
35 A core represents one state. States are numbered in the NUMBER
36 field. When generate_states is finished, the starting state is
37 state 0 and NSTATES is the number of states. (FIXME: This sentence
38 is no longer true: A transition to a state whose state number is
39 NSTATES indicates termination.) All the cores are chained together
40 and FIRST_STATE points to the first one (state 0).
41
42 For each state there is a particular symbol which must have been
43 the last thing accepted to reach that state. It is the
44 ACCESSING_SYMBOL of the core.
45
46 Each core contains a vector of NITEMS items which are the indices
47 in the RITEM vector of the items that are selected in this state.
48
49 The two types of actions are shifts/gotos (push the lookahead token
50 and read another/goto to the state designated by a nterm) and
51 reductions (combine the last n things on the stack via a rule,
52 replace them with the symbol that the rule derives, and leave the
53 lookahead token alone). When the states are generated, these
54 actions are represented in two other lists.
55
56 Each transition structure describes the possible transitions out
57 of one state, the state whose number is in the number field. Each
58 contains a vector of numbers of the states that transitions can go
59 to. The accessing_symbol fields of those states' cores say what
60 kind of input leads to them.
61
62 A transition to state zero should be ignored: conflict resolution
63 deletes transitions by having them point to zero.
64
65 Each reductions structure describes the possible reductions at the
66 state whose number is in the number field. rules is an array of
67 num rules. lookahead_tokens is an array of bitsets, one per rule.
68
69 Conflict resolution can decide that certain tokens in certain
70 states should explicitly be errors (for implementing %nonassoc).
71 For each state, the tokens that are errors for this reason are
72 recorded in an errs structure, which holds the token numbers.
73
74 There is at least one goto transition present in state zero. It
75 leads to a next-to-final state whose accessing_symbol is the
76 grammar's start symbol. The next-to-final state has one shift to
77 the final state, whose accessing_symbol is zero (end of input).
78 The final state has one shift, which goes to the termination state.
79 The reason for the extra state at the end is to placate the
80 parser's strategy of making all decisions one token ahead of its
81 actions. */
82
83 #ifndef STATE_H_
84 # define STATE_H_
85
86 # include <bitset.h>
87
88 # include "gram.h"
89 # include "symtab.h"
90
91
92 /*-------------------.
93 | Numbering states. |
94 `-------------------*/
95
96 typedef int state_number;
97 # define STATE_NUMBER_MAXIMUM INT_MAX
98
99 /* Be ready to map a state_number to an int. */
100 static inline int
101 state_number_as_int (state_number s)
102 {
103 return s;
104 }
105
106
107 typedef struct state state;
108
109 /*--------------.
110 | Transitions. |
111 `--------------*/
112
113 typedef struct
114 {
115 int num;
116 state *states[1];
117 } transitions;
118
119
120 /* What is the symbol labelling the transition to
121 TRANSITIONS->states[Num]? Can be a token (amongst which the error
122 token), or non terminals in case of gotos. */
123
124 #define TRANSITION_SYMBOL(Transitions, Num) \
125 (Transitions->states[Num]->accessing_symbol)
126
127 /* Is the TRANSITIONS->states[Num] a shift? (as opposed to gotos). */
128
129 #define TRANSITION_IS_SHIFT(Transitions, Num) \
130 (ISTOKEN (TRANSITION_SYMBOL (Transitions, Num)))
131
132 /* Is the TRANSITIONS->states[Num] a goto?. */
133
134 #define TRANSITION_IS_GOTO(Transitions, Num) \
135 (!TRANSITION_IS_SHIFT (Transitions, Num))
136
137 /* Is the TRANSITIONS->states[Num] labelled by the error token? */
138
139 #define TRANSITION_IS_ERROR(Transitions, Num) \
140 (TRANSITION_SYMBOL (Transitions, Num) == errtoken->number)
141
142 /* When resolving a SR conflicts, if the reduction wins, the shift is
143 disabled. */
144
145 #define TRANSITION_DISABLE(Transitions, Num) \
146 (Transitions->states[Num] = NULL)
147
148 #define TRANSITION_IS_DISABLED(Transitions, Num) \
149 (Transitions->states[Num] == NULL)
150
151
152 /* Iterate over each transition over a token (shifts). */
153 #define FOR_EACH_SHIFT(Transitions, Iter) \
154 for (Iter = 0; \
155 Iter < Transitions->num \
156 && (TRANSITION_IS_DISABLED (Transitions, Iter) \
157 || TRANSITION_IS_SHIFT (Transitions, Iter)); \
158 ++Iter) \
159 if (!TRANSITION_IS_DISABLED (Transitions, Iter))
160
161
162 /* Return the state such SHIFTS contain a shift/goto to it on SYM.
163 Abort if none found. */
164 struct state *transitions_to (transitions *shifts, symbol_number sym);
165
166
167 /*-------.
168 | Errs. |
169 `-------*/
170
171 typedef struct
172 {
173 int num;
174 symbol *symbols[1];
175 } errs;
176
177 errs *errs_new (int num, symbol **tokens);
178
179
180 /*-------------.
181 | Reductions. |
182 `-------------*/
183
184 typedef struct
185 {
186 int num;
187 bitset *lookahead_tokens;
188 rule *rules[1];
189 } reductions;
190
191
192
193 /*---------.
194 | states. |
195 `---------*/
196
197 struct state
198 {
199 state_number number;
200 symbol_number accessing_symbol;
201 transitions *transitions;
202 reductions *reductions;
203 errs *errs;
204
205 /* Nonzero if no lookahead is needed to decide what to do in state S. */
206 char consistent;
207
208 /* If some conflicts were solved thanks to precedence/associativity,
209 a human readable description of the resolution. */
210 const char *solved_conflicts;
211
212 /* Conflict resolution sometimes makes states unreachable. Initialized to 0
213 in state_new and then used by state_remove_unreachable_states after
214 conflicts_solve. */
215 bool reachable;
216
217 /* Its items. Must be last, since ITEMS can be arbitrarily large.
218 */
219 size_t nitems;
220 item_number items[1];
221 };
222
223 extern state_number nstates;
224 extern state *final_state;
225
226 /* Create a new state with ACCESSING_SYMBOL for those items. */
227 state *state_new (symbol_number accessing_symbol,
228 size_t core_size, item_number *core);
229
230 /* Set the transitions of STATE. */
231 void state_transitions_set (state *s, int num, state **trans);
232
233 /* Set the reductions of STATE. */
234 void state_reductions_set (state *s, int num, rule **reds);
235
236 int state_reduction_find (state *s, rule *r);
237
238 /* Set the errs of STATE. */
239 void state_errs_set (state *s, int num, symbol **errors);
240
241 /* Print on OUT all the lookahead tokens such that this STATE wants to
242 reduce R. */
243 void state_rule_lookahead_tokens_print (state *s, rule *r, FILE *out);
244
245 /* Create/destroy the states hash table. */
246 void state_hash_new (void);
247 void state_hash_free (void);
248
249 /* Find the state associated to the CORE, and return it. If it does
250 not exist yet, return NULL. */
251 state *state_hash_lookup (size_t core_size, item_number *core);
252
253 /* Insert STATE in the state hash table. */
254 void state_hash_insert (state *s);
255
256 /* Remove unreachable states, renumber remaining states, update NSTATES, and
257 write to OLD_TO_NEW a mapping of old state numbers to new state numbers such
258 that the old value of NSTATES is written as the new state number for removed
259 states. The size of OLD_TO_NEW must be the old value of NSTATES. */
260 void state_remove_unreachable_states (state_number old_to_new[]);
261
262 /* All the states, indexed by the state number. */
263 extern state **states;
264
265 /* Free all the states. */
266 void states_free (void);
267
268 #endif /* !STATE_H_ */