1 /* Type definitions for the finite state machine for Bison. 
   3    Copyright (C) 1984, 1989, 2000-2004, 2007, 2009-2012 Free Software 
   6    This file is part of Bison, the GNU Compiler Compiler. 
   8    This program is free software: you can redistribute it and/or modify 
   9    it under the terms of the GNU General Public License as published by 
  10    the Free Software Foundation, either version 3 of the License, or 
  11    (at your option) any later version. 
  13    This program is distributed in the hope that it will be useful, 
  14    but WITHOUT ANY WARRANTY; without even the implied warranty of 
  15    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
  16    GNU General Public License for more details. 
  18    You should have received a copy of the GNU General Public License 
  19    along with this program.  If not, see <http://www.gnu.org/licenses/>.  */ 
  22 /* These type definitions are used to represent a nondeterministic 
  23    finite state machine that parses the specified grammar.  This 
  24    information is generated by the function generate_states in the 
  27    Each state of the machine is described by a set of items -- 
  28    particular positions in particular rules -- that are the possible 
  29    places where parsing could continue when the machine is in this 
  30    state.  These symbols at these items are the allowable inputs that 
  33    A core represents one state.  States are numbered in the NUMBER 
  34    field.  When generate_states is finished, the starting state is 
  35    state 0 and NSTATES is the number of states.  (FIXME: This sentence 
  36    is no longer true: A transition to a state whose state number is 
  37    NSTATES indicates termination.)  All the cores are chained together 
  38    and FIRST_STATE points to the first one (state 0). 
  40    For each state there is a particular symbol which must have been 
  41    the last thing accepted to reach that state.  It is the 
  42    ACCESSING_SYMBOL of the core. 
  44    Each core contains a vector of NITEMS items which are the indices 
  45    in the RITEM vector of the items that are selected in this state. 
  47    The two types of actions are shifts/gotos (push the lookahead token 
  48    and read another/goto to the state designated by a nterm) and 
  49    reductions (combine the last n things on the stack via a rule, 
  50    replace them with the symbol that the rule derives, and leave the 
  51    lookahead token alone).  When the states are generated, these 
  52    actions are represented in two other lists. 
  54    Each transition structure describes the possible transitions out 
  55    of one state, the state whose number is in the number field.  Each 
  56    contains a vector of numbers of the states that transitions can go 
  57    to.  The accessing_symbol fields of those states' cores say what 
  58    kind of input leads to them. 
  60    A transition to state zero should be ignored: conflict resolution 
  61    deletes transitions by having them point to zero. 
  63    Each reductions structure describes the possible reductions at the 
  64    state whose number is in the number field.  rules is an array of 
  65    num rules.  lookahead_tokens is an array of bitsets, one per rule. 
  67    Conflict resolution can decide that certain tokens in certain 
  68    states should explicitly be errors (for implementing %nonassoc). 
  69    For each state, the tokens that are errors for this reason are 
  70    recorded in an errs structure, which holds the token numbers. 
  72    There is at least one goto transition present in state zero.  It 
  73    leads to a next-to-final state whose accessing_symbol is the 
  74    grammar's start symbol.  The next-to-final state has one shift to 
  75    the final state, whose accessing_symbol is zero (end of input). 
  76    The final state has one shift, which goes to the termination state. 
  77    The reason for the extra state at the end is to placate the 
  78    parser's strategy of making all decisions one token ahead of its 
  90 /*-------------------. 
  92 `-------------------*/ 
  94 typedef int state_number
; 
  95 # define STATE_NUMBER_MAXIMUM INT_MAX 
  97 /* Be ready to map a state_number to an int.  */ 
  99 state_number_as_int (state_number s
) 
 105 typedef struct state state
; 
 118 /* What is the symbol labelling the transition to 
 119    TRANSITIONS->states[Num]?  Can be a token (amongst which the error 
 120    token), or non terminals in case of gotos.  */ 
 122 #define TRANSITION_SYMBOL(Transitions, Num) \ 
 123   (Transitions->states[Num]->accessing_symbol) 
 125 /* Is the TRANSITIONS->states[Num] a shift? (as opposed to gotos).  */ 
 127 #define TRANSITION_IS_SHIFT(Transitions, Num) \ 
 128   (ISTOKEN (TRANSITION_SYMBOL (Transitions, Num))) 
 130 /* Is the TRANSITIONS->states[Num] a goto?. */ 
 132 #define TRANSITION_IS_GOTO(Transitions, Num) \ 
 133   (!TRANSITION_IS_SHIFT (Transitions, Num)) 
 135 /* Is the TRANSITIONS->states[Num] labelled by the error token?  */ 
 137 #define TRANSITION_IS_ERROR(Transitions, Num) \ 
 138   (TRANSITION_SYMBOL (Transitions, Num) == errtoken->number) 
 140 /* When resolving a SR conflicts, if the reduction wins, the shift is 
 143 #define TRANSITION_DISABLE(Transitions, Num) \ 
 144   (Transitions->states[Num] = NULL) 
 146 #define TRANSITION_IS_DISABLED(Transitions, Num) \ 
 147   (Transitions->states[Num] == NULL) 
 150 /* Iterate over each transition over a token (shifts).  */ 
 151 #define FOR_EACH_SHIFT(Transitions, Iter)                       \ 
 153        Iter < Transitions->num                                  \ 
 154          && (TRANSITION_IS_DISABLED (Transitions, Iter)         \ 
 155              || TRANSITION_IS_SHIFT (Transitions, Iter));       \ 
 157     if (!TRANSITION_IS_DISABLED (Transitions, Iter)) 
 160 /* Return the state such SHIFTS contain a shift/goto to it on SYM. 
 161    Abort if none found.  */ 
 162 struct state 
*transitions_to (transitions 
*shifts
, symbol_number sym
); 
 175 errs 
*errs_new (int num
, symbol 
**tokens
); 
 185   bitset 
*lookahead_tokens
; 
 186   /* Sorted ascendingly on rule number.  */ 
 201   symbol_number accessing_symbol
; 
 202   transitions 
*transitions
; 
 203   reductions 
*reductions
; 
 206   /* When an includer (such as ielr.c) needs to store states in a list, the 
 207      includer can define struct state_list as the list node structure and can 
 208      store in this member a reference to the node containing each state.  */ 
 209   struct state_list 
*state_list
; 
 211   /* If non-zero, then no lookahead sets on reduce actions are needed to 
 212      decide what to do in state S.  */ 
 215   /* If some conflicts were solved thanks to precedence/associativity, 
 216      a human readable description of the resolution.  */ 
 217   const char *solved_conflicts
; 
 218   const char *solved_conflicts_xml
; 
 220   /* Its items.  Must be last, since ITEMS can be arbitrarily large.  Sorted 
 221      ascendingly on item index in RITEM, which is sorted on rule number.  */ 
 223   item_number items
[1]; 
 226 extern state_number nstates
; 
 227 extern state 
*final_state
; 
 229 /* Create a new state with ACCESSING_SYMBOL for those items.  */ 
 230 state 
*state_new (symbol_number accessing_symbol
, 
 231                   size_t core_size
, item_number 
*core
); 
 232 state 
*state_new_isocore (state 
const *s
); 
 234 /* Set the transitions of STATE.  */ 
 235 void state_transitions_set (state 
*s
, int num
, state 
**trans
); 
 237 /* Set the reductions of STATE.  */ 
 238 void state_reductions_set (state 
*s
, int num
, rule 
**reds
); 
 240 int state_reduction_find (state 
*s
, rule 
*r
); 
 242 /* Set the errs of STATE.  */ 
 243 void state_errs_set (state 
*s
, int num
, symbol 
**errors
); 
 245 /* Print on OUT all the lookahead tokens such that this STATE wants to 
 247 void state_rule_lookahead_tokens_print (state 
*s
, rule 
*r
, FILE *out
); 
 248 void state_rule_lookahead_tokens_print_xml (state 
*s
, rule 
*r
, 
 249                                             FILE *out
, int level
); 
 251 /* Create/destroy the states hash table.  */ 
 252 void state_hash_new (void); 
 253 void state_hash_free (void); 
 255 /* Find the state associated to the CORE, and return it.  If it does 
 256    not exist yet, return NULL.  */ 
 257 state 
*state_hash_lookup (size_t core_size
, item_number 
*core
); 
 259 /* Insert STATE in the state hash table.  */ 
 260 void state_hash_insert (state 
*s
); 
 262 /* Remove unreachable states, renumber remaining states, update NSTATES, and 
 263    write to OLD_TO_NEW a mapping of old state numbers to new state numbers such 
 264    that the old value of NSTATES is written as the new state number for removed 
 265    states.  The size of OLD_TO_NEW must be the old value of NSTATES.  */ 
 266 void state_remove_unreachable_states (state_number old_to_new
[]); 
 268 /* All the states, indexed by the state number.  */ 
 269 extern state 
**states
; 
 271 /* Free all the states.  */ 
 272 void states_free (void); 
 274 #endif /* !STATE_H_ */