to ships a patch for this so pretend to be nice and make it work (TM)
if ((this->Flags & Fallback) != Fallback) {
// Set the permissions.
int Prot = PROT_READ;
if ((this->Flags & Fallback) != Fallback) {
// Set the permissions.
int Prot = PROT_READ;
int Map = MAP_PRIVATE | MAP_ANONYMOUS;
int Map = MAP_PRIVATE | MAP_ANONYMOUS;
+#else
+ int Map = MAP_PRIVATE | MAP_ANON;
+#endif
if ((this->Flags & ReadOnly) != ReadOnly)
Prot |= PROT_WRITE;
if ((this->Flags & Public) == Public)
if ((this->Flags & ReadOnly) != ReadOnly)
Prot |= PROT_WRITE;
if ((this->Flags & Public) == Public)
Map = MAP_SHARED | MAP_ANONYMOUS;
Map = MAP_SHARED | MAP_ANONYMOUS;
+#else
+ Map = MAP_SHARED | MAP_ANON;
+#endif
// use anonymous mmap() to get the memory
Base = (unsigned char*) mmap(0, WorkSpace, Prot, Map, -1, 0);
// use anonymous mmap() to get the memory
Base = (unsigned char*) mmap(0, WorkSpace, Prot, Map, -1, 0);