It makes no sense to split a large block into multiple small
blocks, so when we have the chance to write them unbuffered,
do so.
}
virtual ssize_t InternalWrite(void const * const From, unsigned long long const Size) override
{
}
virtual ssize_t InternalWrite(void const * const From, unsigned long long const Size) override
{
+ // Optimisation: If the buffer is empty and we have more to write than
+ // would fit in the buffer (or equal number of bytes), write directly.
+ if (writebuffer.empty() == true && Size >= writebuffer.free())
+ return wrapped->InternalWrite(From, Size);
+
+ // Write as much into the buffer as possible and then flush if needed
auto written = writebuffer.write(From, Size);
if (writebuffer.full() && InternalFlush() == false)
auto written = writebuffer.write(From, Size);
if (writebuffer.full() && InternalFlush() == false)