string const envShort = envLong.substr(0,lenShort);
bool envLongIncluded = true;
- // first cornercase: LANG=C, so we use only "en" Translation
- if (envLong == "C") {
- if (_config->Find("Acquire::Languages","") != "none")
- codes.push_back("en");
- allCodes = codes;
- allCodes.insert(allCodes.end(), builtin.begin(), builtin.end());
- if (All == true)
- return allCodes;
- else
- return codes;
- }
-
// to save the servers from unneeded queries, we only try also long codes
// for languages it is realistic to have a long code translation fileā¦
// TODO: Improve translation acquire system to drop them dynamic
// It is very likely we will need to environment codes later,
// so let us generate them now from LC_MESSAGES and LANGUAGE
std::vector<string> environment;
- // take care of LC_MESSAGES
- if (envLongIncluded == false)
- environment.push_back(envLong);
- environment.push_back(envShort);
- // take care of LANGUAGE
- const char *language_env = getenv("LANGUAGE") == 0 ? "" : getenv("LANGUAGE");
- string envLang = Locale == 0 ? language_env : *(Locale+1);
- if (envLang.empty() == false) {
- std::vector<string> env = VectorizeString(envLang,':');
- short addedLangs = 0; // add a maximum of 3 fallbacks from the environment
- for (std::vector<string>::const_iterator e = env.begin();
- e != env.end() && addedLangs < 3; ++e) {
- if (unlikely(e->empty() == true) || *e == "en")
- continue;
- if (*e == envLong || *e == envShort)
- continue;
- if (std::find(environment.begin(), environment.end(), *e) != environment.end())
- continue;
- if (e->find('_') != string::npos) {
- // Drop LongCodes here - ShortCodes are also included
- string const shorty = e->substr(0, e->find('_'));
- char const **n = needLong;
- for (; *n != NULL; ++n)
- if (shorty == *n)
- break;
- if (*n == NULL)
+ if (envShort != "C") {
+ // take care of LC_MESSAGES
+ if (envLongIncluded == false)
+ environment.push_back(envLong);
+ environment.push_back(envShort);
+ // take care of LANGUAGE
+ const char *language_env = getenv("LANGUAGE") == 0 ? "" : getenv("LANGUAGE");
+ string envLang = Locale == 0 ? language_env : *(Locale+1);
+ if (envLang.empty() == false) {
+ std::vector<string> env = VectorizeString(envLang,':');
+ short addedLangs = 0; // add a maximum of 3 fallbacks from the environment
+ for (std::vector<string>::const_iterator e = env.begin();
+ e != env.end() && addedLangs < 3; ++e) {
+ if (unlikely(e->empty() == true) || *e == "en")
+ continue;
+ if (*e == envLong || *e == envShort)
+ continue;
+ if (std::find(environment.begin(), environment.end(), *e) != environment.end())
continue;
+ if (e->find('_') != string::npos) {
+ // Drop LongCodes here - ShortCodes are also included
+ string const shorty = e->substr(0, e->find('_'));
+ char const **n = needLong;
+ for (; *n != NULL; ++n)
+ if (shorty == *n)
+ break;
+ if (*n == NULL)
+ continue;
+ }
+ ++addedLangs;
+ environment.push_back(*e);
}
- ++addedLangs;
- environment.push_back(*e);
}
+ } else {
+ environment.push_back("en");
}
// Support settings like Acquire::Translation=none on the command line to
return codes;
}
+ // cornercase: LANG=C, so we use only "en" Translation
+ if (envShort == "C") {
+ allCodes = codes = environment;
+ allCodes.insert(allCodes.end(), builtin.begin(), builtin.end());
+ if (All == true)
+ return allCodes;
+ else
+ return codes;
+ }
+
std::vector<string> const lang = _config->FindVector("Acquire::Languages");
// the default setting -> "environment, en"
if (lang.empty() == true) {
env[0] = "C";
vec = APT::Configuration::getLanguages(false, false, env);
equals(vec.size(), 0);
+
+ _config->Set("Acquire::Languages", "environment");
+ env[0] = "C";
+ vec = APT::Configuration::getLanguages(false, false, env);
+ equals(vec.size(), 1);
+ equals(vec[0], "en");
+
+ _config->Set("Acquire::Languages", "de");
+ env[0] = "C";
+ vec = APT::Configuration::getLanguages(false, false, env);
+ equals(vec.size(), 1);
+ equals(vec[0], "de");
+
+ _config->Set("Acquire::Languages", "fr");
+ env[0] = "ast_DE.UTF-8";
+ vec = APT::Configuration::getLanguages(false, false, env);
+ equals(vec.size(), 1);
+ equals(vec[0], "fr");
_config->Set("Acquire::Languages", "");
_config->Set("Acquire::Languages::1", "environment");