]> git.saurik.com Git - apt.git/blobdiff - apt-pkg/aptconfiguration.cc
Drop the Arch information from the Version structure as we can get
[apt.git] / apt-pkg / aptconfiguration.cc
index 1a8e8262f70f866d0e397b8c4b5c194d0cb70da3..1ec526646d3f97f6e53ed2646f6321906e1c7b3c 100644 (file)
 #include <apt-pkg/fileutl.h>
 #include <apt-pkg/aptconfiguration.h>
 #include <apt-pkg/configuration.h>
+#include <system.h>
 
 #include <vector>
 #include <string>
+#include <algorithm>
                                                                        /*}}}*/
 namespace APT {
 // getCompressionTypes - Return Vector of usbale compressiontypes      /*{{{*/
@@ -29,41 +31,52 @@ const Configuration::getCompressionTypes(bool const &Cached) {
                        types.clear();
        }
 
+       // setup the defaults for the compressiontypes => method mapping
+       _config->CndSet("Acquire::CompressionTypes::bz2","bzip2");
+       _config->CndSet("Acquire::CompressionTypes::lzma","lzma");
+       _config->CndSet("Acquire::CompressionTypes::gz","gzip");
+
        // Set default application paths to check for optional compression types
        _config->CndSet("Dir::Bin::lzma", "/usr/bin/lzma");
        _config->CndSet("Dir::Bin::bzip2", "/bin/bzip2");
 
-       ::Configuration::Item const *Opts = _config->Tree("Acquire::CompressionTypes");
-       if (Opts != 0)
-               Opts = Opts->Child;
-
-       // at first, move over the options to setup at least the default options
-       bool foundLzma=false, foundBzip2=false, foundGzip=false;
-       for (; Opts != 0; Opts = Opts->Next) {
-               if (Opts->Value == "lzma")
-                       foundLzma = true;
-               else if (Opts->Value == "bz2")
-                       foundBzip2 = true;
-               else if (Opts->Value == "gz")
-                       foundGzip = true;
-       }
+       // accept non-list order as override setting for config settings on commandline
+       std::string const overrideOrder = _config->Find("Acquire::CompressionTypes::Order","");
+       if (overrideOrder.empty() == false)
+               types.push_back(overrideOrder);
 
-       // setup the defaults now
-       if (!foundBzip2)
-               _config->Set("Acquire::CompressionTypes::bz2","bzip2");
-       if (!foundLzma)
-               _config->Set("Acquire::CompressionTypes::lzma","lzma");
-       if (!foundGzip)
-               _config->Set("Acquire::CompressionTypes::gz","gzip");
+       // load the order setting into our vector
+       std::vector<std::string> const order = _config->FindVector("Acquire::CompressionTypes::Order");
+       for (std::vector<std::string>::const_iterator o = order.begin();
+            o != order.end(); o++) {
+               if ((*o).empty() == true)
+                       continue;
+               // ignore types we have no method ready to use
+               if (_config->Exists(string("Acquire::CompressionTypes::").append(*o)) == false)
+                       continue;
+               // ignore types we have no app ready to use
+               string const appsetting = string("Dir::Bin::").append(*o);
+               if (_config->Exists(appsetting) == true) {
+                       std::string const app = _config->FindFile(appsetting.c_str(), "");
+                       if (app.empty() == false && FileExists(app) == false)
+                               continue;
+               }
+               types.push_back(*o);
+       }
 
-       // move again over the option tree to finially calculate our result
+       // move again over the option tree to add all missing compression types
        ::Configuration::Item const *Types = _config->Tree("Acquire::CompressionTypes");
        if (Types != 0)
                Types = Types->Child;
 
        for (; Types != 0; Types = Types->Next) {
+               if (Types->Tag == "Order" || Types->Tag.empty() == true)
+                       continue;
+               // ignore types we already have in the vector
+               if (std::find(types.begin(),types.end(),Types->Tag) != types.end())
+                       continue;
+               // ignore types we have no app ready to use
                string const appsetting = string("Dir::Bin::").append(Types->Value);
-               // ignore compression types we have no app ready to use
                if (appsetting.empty() == false && _config->Exists(appsetting) == true) {
                        std::string const app = _config->FindFile(appsetting.c_str(), "");
                        if (app.empty() == false && FileExists(app) == false)
@@ -75,4 +88,164 @@ const Configuration::getCompressionTypes(bool const &Cached) {
        return types;
 }
                                                                        /*}}}*/
+// GetLanguages - Return Vector of Language Codes                      /*{{{*/
+// ---------------------------------------------------------------------
+/* return a vector of language codes in the prefered order.
+   the special word "environment" will be replaced with the long and the short
+   code of the local settings and it will be insured that this will not add
+   duplicates. So in an german local the setting "environment, de_DE, en, de"
+   will result in "de_DE, de, en".
+   The special word "none" is the stopcode for the not-All code vector */
+std::vector<std::string> const Configuration::getLanguages(bool const &All,
+                               bool const &Cached, char const * const Locale) {
+       using std::string;
+
+       // The detection is boring and has a lot of cornercases,
+       // so we cache the results to calculated it only once.
+       std::vector<string> static allCodes;
+       std::vector<string> static codes;
+
+       // we have something in the cache
+       if (codes.empty() == false || allCodes.empty() == false) {
+               if (Cached == true) {
+                       if(All == true && allCodes.empty() == false)
+                               return allCodes;
+                       else
+                               return codes;
+               } else {
+                       allCodes.clear();
+                       codes.clear();
+               }
+       }
+
+       // get the environment language code
+       // we extract both, a long and a short code and then we will
+       // check if we actually need both (rare) or if the short is enough
+       string const envMsg = string(Locale == 0 ? std::setlocale(LC_MESSAGES, NULL) : Locale);
+       size_t const lenShort = (envMsg.find('_') != string::npos) ? envMsg.find('_') : 2;
+       size_t const lenLong = (envMsg.find('.') != string::npos) ? envMsg.find('.') : (lenShort + 3);
+
+       string envLong = envMsg.substr(0,lenLong);
+       string const envShort = envLong.substr(0,lenShort);
+       bool envLongIncluded = true, envShortIncluded = false;
+
+       // first cornercase: LANG=C, so we use only "en" Translation
+       if (envLong == "C") {
+               codes.push_back("en");
+               return codes;
+       }
+
+       if (envLong != envShort) {
+               // to save the servers from unneeded queries, we only try also long codes
+               // for languages it is realistic to have a long code translation file...
+               char const *needLong[] = { "cs", "en", "pt", "sv", "zh", NULL };
+               for (char const **l = needLong; *l != NULL; l++)
+                       if (envShort.compare(*l) == 0) {
+                               envLongIncluded = false;
+                               break;
+                       }
+       }
+
+       // we don't add the long code, but we allow the user to do so
+       if (envLongIncluded == true)
+               envLong.clear();
+
+       // FIXME: Remove support for the old APT::Acquire::Translation
+       // it was undocumented and so it should be not very widthly used
+       string const oldAcquire = _config->Find("APT::Acquire::Translation","");
+       if (oldAcquire.empty() == false && oldAcquire != "environment") {
+               if (oldAcquire != "none")
+                       codes.push_back(oldAcquire);
+               return codes;
+       }
+
+       // Support settings like Acquire::Translation=none on the command line to
+       // override the configuration settings vector of languages.
+       string const forceLang = _config->Find("Acquire::Languages","");
+       if (forceLang.empty() == false) {
+               if (forceLang == "environment") {
+                       if (envLongIncluded == false)
+                               codes.push_back(envLong);
+                       if (envShortIncluded == false)
+                               codes.push_back(envShort);
+                       return codes;
+               } else if (forceLang != "none")
+                       codes.push_back(forceLang);
+               return codes;
+       }
+
+       std::vector<string> const lang = _config->FindVector("Acquire::Languages");
+       // the default setting -> "environment, en"
+       if (lang.empty() == true) {
+               if (envLongIncluded == false)
+                       codes.push_back(envLong);
+               if (envShortIncluded == false)
+                       codes.push_back(envShort);
+               if (envShort != "en")
+                       codes.push_back("en");
+               return codes;
+       }
+
+       // the configs define the order, so add the environment
+       // then needed and ensure the codes are not listed twice.
+       bool noneSeen = false;
+       for (std::vector<string>::const_iterator l = lang.begin();
+            l != lang.end(); l++) {
+               if (*l == "environment") {
+                       if (envLongIncluded == true && envShortIncluded == true)
+                               continue;
+                       if (envLongIncluded == false) {
+                               envLongIncluded = true;
+                               if (noneSeen == false)
+                                       codes.push_back(envLong);
+                               allCodes.push_back(envLong);
+                       }
+                       if (envShortIncluded == false) {
+                               envShortIncluded = true;
+                               if (noneSeen == false)
+                                       codes.push_back(envShort);
+                               allCodes.push_back(envShort);
+                       }
+                       continue;
+               } else if (*l == "none") {
+                       noneSeen = true;
+                       continue;
+               } else if ((envLongIncluded == true && *l == envLong) ||
+                        (envShortIncluded == true && *l == envShort))
+                       continue;
+
+               if (noneSeen == false)
+                       codes.push_back(*l);
+               allCodes.push_back(*l);
+       }
+       if (All == true)
+               return allCodes;
+       else
+               return codes;
+}
+                                                                       /*}}}*/
+// getArchitectures - Return Vector of prefered Architectures          /*{{{*/
+std::vector<std::string> const Configuration::getArchitectures(bool const &Cached) {
+       using std::string;
+
+       std::vector<string> static archs;
+       if (likely(Cached == true) && archs.empty() == false)
+               return archs;
+
+       string const arch = _config->Find("APT::Architecture");
+       archs = _config->FindVector("APT::Architectures");
+       if (archs.empty() == true ||
+           std::find(archs.begin(), archs.end(), arch) == archs.end())
+               archs.push_back(arch);
+       return archs;
+}
+                                                                       /*}}}*/
+// checkArchitecture - are we interested in the given Architecture?    /*{{{*/
+bool const Configuration::checkArchitecture(std::string const &Arch) {
+       if (Arch == "all")
+               return true;
+       std::vector<std::string> const archs = getArchitectures(true);
+       return (std::find(archs.begin(), archs.end(), Arch) != archs.end());
+}
+                                                                       /*}}}*/
 }