return U.Access;
string AccessSchema = U.Access + ':';
- string FullQueueName;
+ string FullQueueName;
if (U.Host.empty())
{
- long randomQueue = random();
+ long existing = 0;
+ // check how many queues exist already and reuse empty ones
+ for (Queue const *I = Queues; I != 0; I = I->Next)
+ if (I->Name.compare(0, AccessSchema.length(), AccessSchema) == 0)
+ {
+ if (I->Items == nullptr)
+ return I->Name;
+ ++existing;
+ }
+
#ifdef _SC_NPROCESSORS_ONLN
long cpuCount = sysconf(_SC_NPROCESSORS_ONLN) * 2;
#else
- long cpuCount = _config->FindI("Acquire::QueueHost::Limit",10);
+ long cpuCount = 10;
#endif
- if (cpuCount > 0)
- randomQueue %= cpuCount;
+ cpuCount = _config->FindI("Acquire::QueueHost::Limit", cpuCount);
- strprintf(FullQueueName, "%s%ld", AccessSchema.c_str(), randomQueue);
- if (Debug) {
- clog << "Chose random queue " << FullQueueName << " for " << Uri << endl;
+ if (cpuCount <= 0 || existing < cpuCount)
+ strprintf(FullQueueName, "%s%ld", AccessSchema.c_str(), existing);
+ else
+ {
+ long const randomQueue = random() % cpuCount;
+ strprintf(FullQueueName, "%s%ld", AccessSchema.c_str(), randomQueue);
}
+
+ if (Debug)
+ clog << "Chose random queue " << FullQueueName << " for " << Uri << endl;
} else
{
FullQueueName = AccessSchema + U.Host;