const char *language_env = getenv("LANGUAGE") == 0 ? "" : getenv("LANGUAGE");
string envLang = Locale == 0 ? language_env : *(Locale+1);
if (envLang.empty() == false) {
- std::vector<string> env = ExplodeString(envLang,':');
+ std::vector<string> env = VectorizeString(envLang,':');
short addedLangs = 0; // add a maximum of 3 fallbacks from the environment
for (std::vector<string>::const_iterator e = env.begin();
e != env.end() && addedLangs < 3; ++e) {