#include <apti18n.h>
#include <vector>
-#include <algorithm>
#include <fstream>
#include <iostream>
-
-#include <stdio.h>
-#include <dirent.h>
-#include <sys/stat.h>
-#include <unistd.h>
using namespace std;
/*}}}*/
/* This will lookup a single item by name below another item. It is a
helper function for the main lookup function */
Configuration::Item *Configuration::Lookup(Item *Head,const char *S,
- unsigned long Len,bool Create)
+ unsigned long const &Len,bool const &Create)
{
int Res = 1;
Item *I = Head->Child;
// ---------------------------------------------------------------------
/* This performs a fully scoped lookup of a given name, possibly creating
new items */
-Configuration::Item *Configuration::Lookup(const char *Name,bool Create)
+Configuration::Item *Configuration::Lookup(const char *Name,bool const &Create)
{
if (Name == 0)
return Root->Child;
if (Itm == 0 || Itm->Value.empty() == true)
{
if (Default == 0)
- return "";
+ return rootDir;
else
- return Default;
+ return rootDir + Default;
}
string val = Itm->Value;
return Res;
}
/*}}}*/
+// Configuration::FindVector - Find a vector of values /*{{{*/
+// ---------------------------------------------------------------------
+/* Returns a vector of config values under the given item */
+vector<string> Configuration::FindVector(const char *Name) const
+{
+ vector<string> Vec;
+ const Item *Top = Lookup(Name);
+ if (Top == NULL)
+ return Vec;
+
+ Item *I = Top->Child;
+ while(I != NULL)
+ {
+ Vec.push_back(I->Value);
+ I = I->Next;
+ }
+ return Vec;
+}
+ /*}}}*/
// Configuration::FindI - Find an integer value /*{{{*/
// ---------------------------------------------------------------------
/* */
-int Configuration::FindI(const char *Name,int Default) const
+int Configuration::FindI(const char *Name,int const &Default) const
{
const Item *Itm = Lookup(Name);
if (Itm == 0 || Itm->Value.empty() == true)
// Configuration::FindB - Find a boolean type /*{{{*/
// ---------------------------------------------------------------------
/* */
-bool Configuration::FindB(const char *Name,bool Default) const
+bool Configuration::FindB(const char *Name,bool const &Default) const
{
const Item *Itm = Lookup(Name);
if (Itm == 0 || Itm->Value.empty() == true)
// Configuration::Set - Set an integer value /*{{{*/
// ---------------------------------------------------------------------
/* */
-void Configuration::Set(const char *Name,int Value)
+void Configuration::Set(const char *Name,int const &Value)
{
Item *Itm = Lookup(Name,true);
if (Itm == 0)
// Configuration::Clear - Clear an single value from a list /*{{{*/
// ---------------------------------------------------------------------
/* */
-void Configuration::Clear(const string Name, int Value)
+void Configuration::Clear(string const &Name, int const &Value)
{
char S[300];
snprintf(S,sizeof(S),"%i",Value);
// Configuration::Clear - Clear an single value from a list /*{{{*/
// ---------------------------------------------------------------------
/* */
-void Configuration::Clear(const string Name, string Value)
+void Configuration::Clear(string const &Name, string const &Value)
{
Item *Top = Lookup(Name.c_str(),false);
if (Top == 0 || Top->Child == 0)
// Configuration::Clear - Clear an entire tree /*{{{*/
// ---------------------------------------------------------------------
/* */
-void Configuration::Clear(string Name)
+void Configuration::Clear(string const &Name)
{
Item *Top = Lookup(Name.c_str(),false);
if (Top == 0)
sections like 'zone "foo.org" { .. };' This causes each section to be
added in with a tag like "zone::foo.org" instead of being split
tag/value. AsSectional enables Sectional parsing.*/
-bool ReadConfigFile(Configuration &Conf,const string &FName,bool AsSectional,
- unsigned Depth)
+bool ReadConfigFile(Configuration &Conf,const string &FName,bool const &AsSectional,
+ unsigned const &Depth)
{
// Open the stream for reading
ifstream F(FName.c_str(),ios::in);
F.getline(Buffer,sizeof(Buffer) / 2);
Input += Buffer;
+ delete[] Buffer;
}
while (F.fail() && !F.eof());
InQuote = !InQuote;
if (InQuote == true)
continue;
-
- if (*I == '/' && I + 1 != End && I[1] == '/')
- {
+
+ if ((*I == '/' && I + 1 != End && I[1] == '/') ||
+ (*I == '#' && strcmp(string(I,I+6).c_str(),"#clear") != 0 &&
+ strcmp(string(I,I+8).c_str(),"#include") != 0))
+ {
End = I;
break;
}
// ReadConfigDir - Read a directory of config files /*{{{*/
// ---------------------------------------------------------------------
/* */
-bool ReadConfigDir(Configuration &Conf,const string &Dir,bool AsSectional,
- unsigned Depth)
-{
- DIR *D = opendir(Dir.c_str());
- if (D == 0)
- return _error->Errno("opendir",_("Unable to read %s"),Dir.c_str());
-
- vector<string> List;
-
- for (struct dirent *Ent = readdir(D); Ent != 0; Ent = readdir(D))
- {
- if (Ent->d_name[0] == '.')
- continue;
-
- // Skip bad file names ala run-parts
- const char *C = Ent->d_name;
- for (; *C != 0; C++)
- if (isalpha(*C) == 0 && isdigit(*C) == 0 && *C != '_' && *C != '-')
- break;
- if (*C != 0)
- continue;
-
- // Make sure it is a file and not something else
- string File = flCombine(Dir,Ent->d_name);
- struct stat St;
- if (stat(File.c_str(),&St) != 0 || S_ISREG(St.st_mode) == 0)
- continue;
-
- List.push_back(File);
- }
- closedir(D);
-
- sort(List.begin(),List.end());
+bool ReadConfigDir(Configuration &Conf,const string &Dir,
+ bool const &AsSectional, unsigned const &Depth)
+{
+ vector<string> const List = GetListOfFilesInDir(Dir, "conf", true, true);
// Read the files
for (vector<string>::const_iterator I = List.begin(); I != List.end(); I++)