return 0;
I = new Item;
- I->Tag = string(S,Len);
+ I->Tag.assign(S,Len);
I->Next = *Last;
I->Parent = Head;
*Last = I;
if (Itm == 0 || Itm->Value.empty() == true)
{
if (Default == 0)
- return string();
+ return "";
else
return Default;
}
if (Itm == 0 || Itm->Value.empty() == true)
{
if (Default == 0)
- return string();
+ return "";
else
return Default;
}
// Configuration::CndSet - Conditinal Set a value /*{{{*/
// ---------------------------------------------------------------------
/* This will not overwrite */
-void Configuration::CndSet(const char *Name,string Value)
+void Configuration::CndSet(const char *Name,const string &Value)
{
Item *Itm = Lookup(Name,true);
if (Itm == 0)
// Configuration::Set - Set a value /*{{{*/
// ---------------------------------------------------------------------
/* */
-void Configuration::Set(const char *Name,string Value)
+void Configuration::Set(const char *Name,const string &Value)
{
Item *Itm = Lookup(Name,true);
if (Itm == 0)
char S[300];
snprintf(S,sizeof(S),"%i",Value);
Itm->Value = S;
+}
+ /*}}}*/
+// Configuration::Clear - Clear an single value from a list /*{{{*/
+// ---------------------------------------------------------------------
+/* */
+void Configuration::Clear(const string Name, int Value)
+{
+ char S[300];
+ snprintf(S,sizeof(S),"%i",Value);
+ Clear(Name, S);
+}
+ /*}}}*/
+// Configuration::Clear - Clear an single value from a list /*{{{*/
+// ---------------------------------------------------------------------
+/* */
+void Configuration::Clear(const string Name, string Value)
+{
+ Item *Top = Lookup(Name.c_str(),false);
+ if (Top == 0 || Top->Child == 0)
+ return;
+
+ Item *Tmp, *Prev, *I;
+ Prev = I = Top->Child;
+
+ while(I != NULL)
+ {
+ if(I->Value == Value)
+ {
+ Tmp = I;
+ // was first element, point parent to new first element
+ if(Top->Child == Tmp)
+ Top->Child = I->Next;
+ I = I->Next;
+ Prev->Next = I;
+ delete Tmp;
+ } else {
+ Prev = I;
+ I = I->Next;
+ }
+ }
+
}
/*}}}*/
// Configuration::Clear - Clear an entire tree /*{{{*/
void Configuration::Clear(string Name)
{
Item *Top = Lookup(Name.c_str(),false);
- if (Top == 0)
+ if (Top == 0)
return;
-
- Top->Value = string();
+
+ Top->Value.clear();
Item *Stop = Top;
Top = Top->Child;
Stop->Child = 0;
sections like 'zone "foo.org" { .. };' This causes each section to be
added in with a tag like "zone::foo.org" instead of being split
tag/value. AsSectional enables Sectional parsing.*/
-bool ReadConfigFile(Configuration &Conf,string FName,bool AsSectional,
+bool ReadConfigFile(Configuration &Conf,const string &FName,bool AsSectional,
unsigned Depth)
{
// Open the stream for reading
}
// Empty the buffer
- LineBuffer = string();
+ LineBuffer.clear();
// Move up a tag, but only if there is no bit to parse
if (TermChar == '}')
{
if (StackPos == 0)
- ParentTag = string();
+ ParentTag.clear();
else
ParentTag = Stack[--StackPos];
}
// ReadConfigDir - Read a directory of config files /*{{{*/
// ---------------------------------------------------------------------
/* */
-bool ReadConfigDir(Configuration &Conf,string Dir,bool AsSectional,
- unsigned Depth)
+bool ReadConfigDir(Configuration &Conf,const string &Dir,bool AsSectional,
+ unsigned Depth)
{
DIR *D = opendir(Dir.c_str());
if (D == 0)