// Connect to the server
if (Server == 0 || Server->Comp(Queue->Uri) == false)
- {
- delete Server;
Server = CreateServerState(Queue->Uri);
- }
+
/* If the server has explicitly said this is the last connection
then we pre-emptively shut down the pipeline and tear down
the connection. This will speed up HTTP/1.0 servers a tad
if (Server->Open() == false)
{
Fail(true);
- delete Server;
- Server = 0;
+ Server = nullptr;
continue;
}
return 0;
}
/*}}}*/
- /*{{{*/
-unsigned long long
-ServerMethod::FindMaximumObjectSizeInQueue() const
+unsigned long long ServerMethod::FindMaximumObjectSizeInQueue() const /*{{{*/
{
unsigned long long MaxSizeInQueue = 0;
for (FetchItem *I = Queue; I != 0 && I != QueueBack; I = I->Next)
return MaxSizeInQueue;
}
/*}}}*/
+ServerMethod::ServerMethod(const char *Ver,unsigned long Flags) : /*{{{*/
+ pkgAcqMethod(Ver, Flags), Server(nullptr), File(NULL), PipelineDepth(10),
+ AllowRedirect(false), Debug(false)
+{
+}
+ /*}}}*/