it is constructed which creates a queue (based on the current queue
mode) and puts the item in that queue. If the system is running then
the queue might be started. */
+static bool DoesAcquireResultInInstantFailure(pkgAcquire::Item * const Item,
+ pkgAcquire::MethodConfig const * const Config, pkgAcquireStatus * const Log)
+{
+ auto SavedDesc = Item->GetItemDesc();
+ if (Item->IsRedirectionLoop(SavedDesc.URI))
+ {
+ std::string const Message = "400 URI Failure"
+ "\nURI: " + SavedDesc.URI +
+ "\nFilename: " + Item->DestFile +
+ "\nFailReason: RedirectionLoop";
+
+ Item->Status = pkgAcquire::Item::StatError;
+ Item->Failed(Message, Config);
+ if (Log != nullptr)
+ Log->Fail(SavedDesc);
+ return true;
+ }
+
+ HashStringList const hsl = Item->GetExpectedHashes();
+ if (hsl.usable() == false && Item->HashesRequired() &&
+ _config->Exists("Acquire::ForceHash") == false)
+ {
+ std::string const Message = "400 URI Failure"
+ "\nURI: " + SavedDesc.URI +
+ "\nFilename: " + Item->DestFile +
+ "\nFailReason: WeakHashSums";
+
+ auto SavedDesc = Item->GetItemDesc();
+ Item->Status = pkgAcquire::Item::StatAuthError;
+ Item->Failed(Message, Config);
+ if (Log != nullptr)
+ Log->Fail(SavedDesc);
+ return true;
+ }
+ return false;
+}
void pkgAcquire::Enqueue(ItemDesc &Item)
{
// Determine which queue to put the item in
if (Name.empty() == true)
return;
+ /* the check for running avoids that we produce errors
+ in logging before we actually have started, which would
+ be easier to implement but would confuse users/implementations
+ so we check the items skipped here in #Startup */
+ if (Running && DoesAcquireResultInInstantFailure(Item.Owner, Config, Log))
+ return;
+
// Find the queue structure
Queue *I = Queues;
for (; I != 0 && I->Name != Name; I = I->Next);
if (Workers == 0)
{
URI U(Name);
- pkgAcquire::MethodConfig *Cnf = Owner->GetConfig(U.Access);
- if (Cnf == 0)
+ pkgAcquire::MethodConfig * const Cnf = Owner->GetConfig(U.Access);
+ if (unlikely(Cnf == nullptr))
return false;
-
+
+ // now-running twin of the pkgAcquire::Enqueue call
+ for (QItem *I = Items; I != 0; )
+ {
+ bool pointless = false;
+ for (auto &&O: I->Owners)
+ if (DoesAcquireResultInInstantFailure(O, Cnf, Owner->Log))
+ pointless = true;
+ I = pointless ? Items : I->Next;
+ }
+
Workers = new Worker(this,Cnf,Owner->Log);
Owner->Add(Workers);
if (Workers->Start() == false)