/* This will lookup a single item by name below another item. It is a
helper function for the main lookup function */
Configuration::Item *Configuration::Lookup(Item *Head,const char *S,
- unsigned long Len,bool Create)
+ unsigned long const &Len,bool const &Create)
{
int Res = 1;
Item *I = Head->Child;
// ---------------------------------------------------------------------
/* This performs a fully scoped lookup of a given name, possibly creating
new items */
-Configuration::Item *Configuration::Lookup(const char *Name,bool Create)
+Configuration::Item *Configuration::Lookup(const char *Name,bool const &Create)
{
if (Name == 0)
return Root->Child;
// Configuration::FindI - Find an integer value /*{{{*/
// ---------------------------------------------------------------------
/* */
-int Configuration::FindI(const char *Name,int Default) const
+int Configuration::FindI(const char *Name,int const &Default) const
{
const Item *Itm = Lookup(Name);
if (Itm == 0 || Itm->Value.empty() == true)
// Configuration::FindB - Find a boolean type /*{{{*/
// ---------------------------------------------------------------------
/* */
-bool Configuration::FindB(const char *Name,bool Default) const
+bool Configuration::FindB(const char *Name,bool const &Default) const
{
const Item *Itm = Lookup(Name);
if (Itm == 0 || Itm->Value.empty() == true)
// Configuration::Set - Set an integer value /*{{{*/
// ---------------------------------------------------------------------
/* */
-void Configuration::Set(const char *Name,int Value)
+void Configuration::Set(const char *Name,int const &Value)
{
Item *Itm = Lookup(Name,true);
if (Itm == 0)
// Configuration::Clear - Clear an single value from a list /*{{{*/
// ---------------------------------------------------------------------
/* */
-void Configuration::Clear(const string Name, int Value)
+void Configuration::Clear(string const &Name, int const &Value)
{
char S[300];
snprintf(S,sizeof(S),"%i",Value);
// Configuration::Clear - Clear an single value from a list /*{{{*/
// ---------------------------------------------------------------------
/* */
-void Configuration::Clear(const string Name, string Value)
+void Configuration::Clear(string const &Name, string const &Value)
{
Item *Top = Lookup(Name.c_str(),false);
if (Top == 0 || Top->Child == 0)
// Configuration::Clear - Clear an entire tree /*{{{*/
// ---------------------------------------------------------------------
/* */
-void Configuration::Clear(string Name)
+void Configuration::Clear(string const &Name)
{
Item *Top = Lookup(Name.c_str(),false);
if (Top == 0)
sections like 'zone "foo.org" { .. };' This causes each section to be
added in with a tag like "zone::foo.org" instead of being split
tag/value. AsSectional enables Sectional parsing.*/
-bool ReadConfigFile(Configuration &Conf,const string &FName,bool AsSectional,
- unsigned Depth)
+bool ReadConfigFile(Configuration &Conf,const string &FName,bool const &AsSectional,
+ unsigned const &Depth)
{
// Open the stream for reading
ifstream F(FName.c_str(),ios::in);
// ---------------------------------------------------------------------
/* */
bool ReadConfigDir(Configuration &Conf,const string &Dir,
- bool AsSectional, unsigned Depth)
+ bool const &AsSectional, unsigned const &Depth)
{
- vector<string> const List = GetListOfFilesInDir(Dir, "", true);
+ vector<string> const List = GetListOfFilesInDir(Dir, "conf", true, true);
// Read the files
for (vector<string>::const_iterator I = List.begin(); I != List.end(); I++)