AR File - Handle an 'AR' archive
AR Archives have plain text headers at the start of each file
- section. The headers are aligned on a 2 byte boundry.
+ section. The headers are aligned on a 2 byte boundary.
Information about the structure of AR files can be found in ar(5)
on a BSD system, or in the binutils source.
#include <apt-pkg/fileutl.h>
#include <apt-pkg/error.h>
-#include <stdlib.h>
+#include <string.h>
+#include <sys/types.h>
+#include <string>
#include <apti18n.h>
/*}}}*/
byte plain text header then the file data, another header, data, etc */
bool ARArchive::LoadHeaders()
{
- signed long Left = File.Size();
+ off_t Left = File.Size();
// Check the magic byte
char Magic[8];
return _error->Error(_("Invalid archive member header"));
}
if (File.Read(S,Len) == false)
+ {
+ delete Memb;
return false;
+ }
S[Len] = 0;
Memb->Name = S;
Memb->Size -= Len;
}
// Account for the AR header alignment
- unsigned Skip = Memb->Size % 2;
+ off_t Skip = Memb->Size % 2;
// Add it to the list
Memb->Next = List;
Memb->Start = File.Tell();
if (File.Skip(Memb->Size + Skip) == false)
return false;
- if (Left < (signed)(Memb->Size + Skip))
+ if (Left < (off_t)(Memb->Size + Skip))
return _error->Error(_("Archive is too short"));
Left -= Memb->Size + Skip;
}