+#ifdef HAVE_BZ2
+ if (compressor.Name == "bzip2")
+ {
+ if (d->bz2 != NULL)
+ {
+ BZ2_bzclose(d->bz2);
+ d->bz2 = NULL;
+ }
+ if ((Mode & ReadWrite) == ReadWrite)
+ d->bz2 = BZ2_bzdopen(iFd, "r+");
+ else if ((Mode & WriteOnly) == WriteOnly)
+ d->bz2 = BZ2_bzdopen(iFd, "w");
+ else
+ d->bz2 = BZ2_bzdopen(iFd, "r");
+ if (d->bz2 == NULL)
+ return false;
+ Flags |= Compressed;
+ return true;
+ }
+#endif
+
+ // collect zombies here in case we reopen
+ if (d->compressor_pid > 0)
+ ExecWait(d->compressor_pid, "FileFdCompressor", true);