inline unsigned long WriteUniqString(const char *S,unsigned int Size) {return Owner->WriteUniqString(S,Size);};
inline unsigned long WriteString(const string &S) {return Owner->Map.WriteString(S);};
inline unsigned long WriteString(const char *S,unsigned int Size) {return Owner->Map.WriteString(S,Size);};
inline unsigned long WriteUniqString(const char *S,unsigned int Size) {return Owner->WriteUniqString(S,Size);};
inline unsigned long WriteString(const string &S) {return Owner->Map.WriteString(S);};
inline unsigned long WriteString(const char *S,unsigned int Size) {return Owner->Map.WriteString(S,Size);};