// Queue the requests
int Depth = -1;
- bool Tail = false;
for (FetchItem *I = Queue; I != 0 && Depth < (signed)PipelineDepth;
I = I->Next, Depth++)
{
if (Server->Comp(I->Uri) == false)
break;
if (QueueBack == I)
- Tail = true;
- if (Tail == true)
{
QueueBack = I->Next;
SendReq(I,Server->Out);
delete Server;
Server = new ServerState(Queue->Uri,this);
}
-
/* If the server has explicitly said this is the last connection
then we pre-emptively shut down the pipeline and tear down
the connection. This will speed up HTTP/1.0 servers a tad
URIDone(Res);
}
else
- Fail(true);
-
+ {
+ if (Server->ServerFd == -1)
+ {
+ FailCounter++;
+ _error->Discard();
+ Server->Close();
+
+ if (FailCounter >= 2)
+ {
+ Fail(_("Connection failed"),true);
+ FailCounter = 0;
+ }
+
+ QueueBack = Queue;
+ }
+ else
+ Fail(true);
+ }
break;
}