case Item::CharDevice:
case Item::BlockDevice:
case Item::Directory:
+ {
+ struct stat Buf;
+ // check if the dir is already there, if so return true
+ if (stat(Itm.Name,&Buf) == 0)
+ {
+ if(S_ISDIR(Buf.st_mode))
+ return true;
+ // something else is there already, return false
+ return false;
+ }
+ // nothing here, create the dir
+ if(mkdir(Itm.Name,Itm.Mode) < 0)
+ return false;
+ return true;
+ break;
+ }
case Item::FIFO:
break;
}