enum {Chunked,Stream,Closes} Encoding;
enum {Header, Data} State;
bool Persistent;
+ string Location;
// This is a Persistent attribute of the server itself.
bool Pipeline;
bool Flush(ServerState *Srv);
bool ServerDie(ServerState *Srv);
int DealWithHeaders(FetchResult &Res,ServerState *Srv);
+ bool AutoDetectProxy();
virtual bool Fetch(FetchItem *);
virtual bool Configuration(string Message);
static time_t FailTime;
static void SigTerm(int);
+ string NextURI;
+ string AutoDetectProxyCmd;
+
public:
friend class ServerState;