-
- // get the environment language codes: LC_MESSAGES (and later LANGUAGE)
- // we extract both, a long and a short code and then we will
- // check if we actually need both (rare) or if the short is enough
- string const envMsg = string(Locale == 0 ? std::setlocale(LC_MESSAGES, NULL) : *Locale);
- size_t const lenShort = (envMsg.find('_') != string::npos) ? envMsg.find('_') : 2;
- size_t const lenLong = (envMsg.find_first_of(".@") != string::npos) ? envMsg.find_first_of(".@") : (lenShort + 3);
-
- string envLong = envMsg.substr(0,lenLong);
- string const envShort = envLong.substr(0,lenShort);
- bool envLongIncluded = true;
-
- // first cornercase: LANG=C, so we use only "en" Translation
- if (envLong == "C") {
- codes.push_back("en");
- allCodes = codes;
- allCodes.insert(allCodes.end(), builtin.begin(), builtin.end());
- if (All == true)
- return allCodes;
- else
- return codes;
- }
-
- // to save the servers from unneeded queries, we only try also long codes
- // for languages it is realistic to have a long code translation fileā¦
- // TODO: Improve translation acquire system to drop them dynamic
- char const *needLong[] = { "cs", "en", "pt", "sv", "zh", NULL };
- if (envLong != envShort) {
- for (char const **l = needLong; *l != NULL; l++)
- if (envShort.compare(*l) == 0) {
- envLongIncluded = false;
- break;
- }
- }
-
- // we don't add the long code, but we allow the user to do so
- if (envLongIncluded == true)
- envLong.clear();