// override the configuration settings vector of languages.
string const forceLang = _config->Find("Acquire::Languages","");
if (forceLang.empty() == false) {
- if (forceLang == "environment") {
- codes = environment;
- } else if (forceLang != "none")
- codes.push_back(forceLang);
- else //if (forceLang == "none")
- builtin.clear();
- allCodes = codes;
- for (std::vector<string>::const_iterator b = builtin.begin();
- b != builtin.end(); ++b)
- if (std::find(allCodes.begin(), allCodes.end(), *b) == allCodes.end())
- allCodes.push_back(*b);
+ if (forceLang == "none") {
+ codes.clear();
+ allCodes.clear();
+ allCodes.push_back("none");
+ } else {
+ if (forceLang == "environment")
+ codes = environment;
+ else
+ codes.push_back(forceLang);
+ allCodes = codes;
+ for (std::vector<string>::const_iterator b = builtin.begin();
+ b != builtin.end(); ++b)
+ if (std::find(allCodes.begin(), allCodes.end(), *b) == allCodes.end())
+ allCodes.push_back(*b);
+ }
if (All == true)
return allCodes;
else
return codes;
}
/*}}}*/
+// checkLanguage - are we interested in the given Language? /*{{{*/
+bool const Configuration::checkLanguage(std::string Lang, bool const All) {
+ // the empty Language is always interesting as it is the original
+ if (Lang.empty() == true)
+ return true;
+ // filenames are encoded, so undo this
+ Lang = SubstVar(Lang, "%5f", "_");
+ std::vector<std::string> const langs = getLanguages(All, true);
+ return (std::find(langs.begin(), langs.end(), Lang) != langs.end());
+}
+ /*}}}*/
// getArchitectures - Return Vector of prefered Architectures /*{{{*/
std::vector<std::string> const Configuration::getArchitectures(bool const &Cached) {
using std::string;