+ string Architecture;
+ // if we generate a Packages file for a given arch, we use it to
+ // look for overrides. if we run in "simple" mode without the
+ // "Architecures" variable in the config we use the architecure value
+ // from the deb file
+ if(Arch != "")
+ Architecture = Arch;
+ else
+ Architecture = Tags.FindS("Architecture");
+ auto_ptr<Override::Item> OverItem(Over.GetItem(Package,Architecture));