Configuration Block(Top);
string VendorID = Top->Tag;
vector <struct Vendor::Fingerprint *> *Fingerprints = new vector<Vendor::Fingerprint *>;
- struct Vendor::Fingerprint *Fingerprint = new struct Vendor::Fingerprint;
+ struct Vendor::Fingerprint *Fingerprint = new struct Vendor::Fingerprint();
string Origin = Block.Find("Origin");
Fingerprint->Print = Block.Find("Fingerprint");