+ if (DoUpgrade(P) == false)
+ {
+ if (Debug == true)
+ clog << " Reinst Failed because of " << P.Name() << endl;
+ Fail = true;
+ }
+ else
+ {
+ Fail = false;
+ break;
+ }
+ }
+ else
+ {
+ /* We let the algorithm deal with conflicts on its next iteration,
+ it is much smarter than us */
+ if (Start->Type == pkgCache::Dep::Conflicts)
+ break;
+