+ if (TriggersPending == true)
+ for (; J != List.end(); J++)
+ {
+ if (J->Op == I->Op)
+ continue;
+ if (J->Op != Item::TriggersPending)
+ break;
+ vector<Item>::const_iterator T = J + 1;
+ if (T != List.end() && T->Op == I->Op)
+ continue;
+ break;
+ }
+ else
+ for (; J != List.end() && J->Op == I->Op; J++)
+ /* nothing */;