##################################################################### */
/*}}}*/
// Include Files /*{{{*/
+#include <config.h>
+
#include <apt-pkg/algorithms.h>
#include <apt-pkg/error.h>
#include <apt-pkg/configuration.h>
#include <apt-pkg/sptr.h>
#include <apt-pkg/acquire-item.h>
#include <apt-pkg/edsp.h>
+#include <apt-pkg/sourcelist.h>
+#include <apt-pkg/fileutl.h>
+#include <apt-pkg/progress.h>
-#include <apti18n.h>
#include <sys/types.h>
#include <cstdlib>
#include <algorithm>
#include <iostream>
-
#include <stdio.h>
+
+#include <apti18n.h>
/*}}}*/
using namespace std;
Sim.MarkInstall(Pkg,false);
// Look for broken conflicts+predepends.
- for (PkgIterator I = Sim.PkgBegin(); I.end() == false; I++)
+ for (PkgIterator I = Sim.PkgBegin(); I.end() == false; ++I)
{
if (Sim[I].InstallVer == 0)
continue;
Sim.Update();
// Print out each package and the failed dependencies
- for (pkgCache::DepIterator D = Sim[Pkg].InstVerIter(Sim).DependsList(); D.end() == false; D++)
+ for (pkgCache::DepIterator D = Sim[Pkg].InstVerIter(Sim).DependsList(); D.end() == false; ++D)
{
if (Sim.IsImportantDep(D) == false ||
(Sim[D] & pkgDepCache::DepInstall) != 0)
void pkgSimulate::ShortBreaks()
{
cout << " [";
- for (PkgIterator I = Sim.PkgBegin(); I.end() == false; I++)
+ for (PkgIterator I = Sim.PkgBegin(); I.end() == false; ++I)
{
if (Sim[I].InstBroken() == true)
{
{
pkgDepCache::ActionGroup group(Cache);
- for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; I++)
+ for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; ++I)
{
if (I->VersionList == 0)
continue;
pkgDepCache::ActionGroup group(Cache);
// Auto upgrade all broken packages
- for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; I++)
+ for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; ++I)
if (Cache[I].NowBroken() == true)
Cache.MarkInstall(I, true, 0, false);
/* Fix packages that are in a NeedArchive state but don't have a
downloadable install version */
- for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; I++)
+ for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; ++I)
{
if (I.State() != pkgCache::PkgIterator::NeedsUnpack ||
Cache[I].Delete() == true)
/* Auto upgrade all installed packages, this provides the basis
for the installation */
- for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; I++)
+ for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; ++I)
if (I->CurrentVer != 0)
Cache.MarkInstall(I, true, 0, false);
/* Now, auto upgrade all essential packages - this ensures that
the essential packages are present and working */
- for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; I++)
+ for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; ++I)
if ((I->Flags & pkgCache::Flag::Essential) == pkgCache::Flag::Essential)
Cache.MarkInstall(I, true, 0, false);
/* We do it again over all previously installed packages to force
conflict resolution on them all. */
- for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; I++)
+ for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; ++I)
if (I->CurrentVer != 0)
Cache.MarkInstall(I, false, 0, false);
// Hold back held packages.
if (_config->FindB("APT::Ignore-Hold",false) == false)
{
- for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; I++)
+ for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; ++I)
{
if (I->SelectedState == pkgCache::State::Hold)
{
return false;
// Upgrade all installed packages
- for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; I++)
+ for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; ++I)
{
if (Cache[I].Install() == true)
Fix.Protect(I);
do
{
Change = false;
- for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; I++)
+ for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; ++I)
{
// Not interesting
if (Cache[I].Upgrade() == false || Cache[I].NewInstall() == true)
Change = true;
}
}
- Count++;
+ ++Count;
}
while (Change == true && Count < 10);
<< " AddEssential => " << AddEssential << endl;
// Generate the base scores for a package based on its properties
- for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; I++)
+ for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; ++I)
{
if (Cache[I].InstallVer == 0)
continue;
}
// Now that we have the base scores we go and propogate dependencies
- for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; I++)
+ for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; ++I)
{
if (Cache[I].InstallVer == 0)
continue;
- for (pkgCache::DepIterator D = Cache[I].InstVerIter(Cache).DependsList(); D.end() == false; D++)
+ for (pkgCache::DepIterator D = Cache[I].InstVerIter(Cache).DependsList(); D.end() == false; ++D)
{
if (D->Type == pkgCache::Dep::Depends ||
D->Type == pkgCache::Dep::PreDepends)
/* Now we cause 1 level of dependency inheritance, that is we add the
score of the packages that depend on the target Package. This
fortifies high scoring packages */
- for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; I++)
+ for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; ++I)
{
if (Cache[I].InstallVer == 0)
continue;
- for (pkgCache::DepIterator D = I.RevDependsList(); D.end() == false; D++)
+ for (pkgCache::DepIterator D = I.RevDependsList(); D.end() == false; ++D)
{
// Only do it for the install version
if ((pkgCache::Version *)D.ParentVer() != Cache[D.ParentPkg()].InstallVer ||
/* Now we propogate along provides. This makes the packages that
provide important packages extremely important */
- for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; I++)
+ for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; ++I)
{
- for (pkgCache::PrvIterator P = I.ProvidesList(); P.end() == false; P++)
+ for (pkgCache::PrvIterator P = I.ProvidesList(); P.end() == false; ++P)
{
// Only do it once per package
if ((pkgCache::Version *)P.OwnerVer() != Cache[P.OwnerPkg()].InstallVer)
/* Protected things are pushed really high up. This number should put them
ahead of everything */
- for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; I++)
+ for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; ++I)
{
if ((Flags[I->ID] & Protected) != 0)
Scores[I->ID] += AddProtected;
if (Start == End)
break;
- Start++;
+ ++Start;
}
if (Fail == true)
break;
do
{
Again = false;
- for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; I++)
+ for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; ++I)
{
if (Cache[I].Install() == true)
Flags[I->ID] |= PreInstalled;
would cause the removal of even lower score packages. */
SPtrArray<pkgCache::Package *> PList = new pkgCache::Package *[Size];
pkgCache::Package **PEnd = PList;
- for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; I++)
+ for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; ++I)
*PEnd++ = I;
This = this;
qsort(PList,PEnd - PList,sizeof(*PList),&ScoreSort);
}
else
{
- Start++;
+ ++Start;
// We only worry about critical deps.
if (Start.IsCritical() != true)
continue;
if (BrokenFix == false || DoUpgrade(I) == false)
{
// Consider other options
- if (InOr == false)
+ if (InOr == false || Cache[I].Garbage == true)
{
if (Debug == true)
clog << " Removing " << I.FullName(false) << " rather than change " << Start.TargetPkg().FullName(false) << endl;
{
// See if this is the result of a hold
pkgCache::PkgIterator I = Cache.PkgBegin();
- for (;I.end() != true; I++)
+ for (;I.end() != true; ++I)
{
if (Cache[I].InstBroken() == false)
continue;
// set the auto-flags (mvo: I'm not sure if we _really_ need this)
pkgCache::PkgIterator I = Cache.PkgBegin();
- for (;I.end() != true; I++) {
+ for (;I.end() != true; ++I) {
if (Cache[I].NewInstall() && !(Flags[I->ID] & PreInstalled)) {
if(_config->FindI("Debug::pkgAutoRemove",false)) {
std::clog << "Resolve installed new pkg: " << I.FullName(false)
return true;
}
/*}}}*/
-
// ProblemResolver::BreaksInstOrPolicy - Check if the given pkg is broken/*{{{*/
// ---------------------------------------------------------------------
/* This checks if the given package is broken either by a hard dependency
*/
bool pkgProblemResolver::InstOrNewPolicyBroken(pkgCache::PkgIterator I)
{
-
// a broken install is always a problem
if (Cache[I].InstBroken() == true)
+ {
+ if (Debug == true)
+ std::clog << " Dependencies are not satisfied for " << I << std::endl;
return true;
+ }
// a newly broken policy (recommends/suggests) is a problem
if (Cache[I].NowPolicyBroken() == false &&
Cache[I].InstPolicyBroken() == true)
+ {
+ if (Debug == true)
+ std::clog << " Policy breaks with upgrade of " << I << std::endl;
return true;
-
+ }
+
return false;
}
-
+ /*}}}*/
// ProblemResolver::ResolveByKeep - Resolve problems using keep /*{{{*/
// ---------------------------------------------------------------------
/* This is the work horse of the soft upgrade routine. It is very gental
would cause the removal of even lower score packages. */
pkgCache::Package **PList = new pkgCache::Package *[Size];
pkgCache::Package **PEnd = PList;
- for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; I++)
+ for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; ++I)
*PEnd++ = I;
This = this;
qsort(PList,PEnd - PList,sizeof(*PList),&ScoreSort);
if (Start == End)
break;
- Start++;
+ ++Start;
}
if (InstOrNewPolicyBroken(I) == false)
{
pkgDepCache::ActionGroup group(Cache);
- for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; I++)
+ for (pkgCache::PkgIterator I = Cache.PkgBegin(); I.end() == false; ++I)
{
if ((Flags[I->ID] & Protected) == Protected)
{
qsort(List,Count,sizeof(*List),PrioComp);
}
/*}}}*/
-// CacheFile::ListUpdate - update the cache files /*{{{*/
+// ListUpdate - update the cache files /*{{{*/
// ---------------------------------------------------------------------
/* This is a simple wrapper to update the cache. it will fetch stuff
* from the network (or any other sources defined in sources.list)
bool Failed = false;
bool TransientNetworkFailure = false;
for (pkgAcquire::ItemIterator I = Fetcher.ItemsBegin();
- I != Fetcher.ItemsEnd(); I++)
+ I != Fetcher.ItemsEnd(); ++I)
{
if ((*I)->Status == pkgAcquire::Item::StatDone)
continue;