types.push_back(Types->Tag);
}
+ // add the special "uncompressed" type
+ if (std::find(types.begin(), types.end(), "uncompressed") == types.end())
+ {
+ string const uncompr = _config->FindFile("Dir::Bin::uncompressed", "");
+ if (uncompr.empty() == true || FileExists(uncompr) == true)
+ types.push_back("uncompressed");
+ }
+
return types;
}
/*}}}*/
}
closedir(D);
- // get the environment language codes: LC_MESSAGES (and later LANGUAGE)
- // we extract both, a long and a short code and then we will
- // check if we actually need both (rare) or if the short is enough
- string const envMsg = string(Locale == 0 ? std::setlocale(LC_MESSAGES, NULL) : *Locale);
- size_t const lenShort = (envMsg.find('_') != string::npos) ? envMsg.find('_') : 2;
- size_t const lenLong = (envMsg.find_first_of(".@") != string::npos) ? envMsg.find_first_of(".@") : (lenShort + 3);
-
- string envLong = envMsg.substr(0,lenLong);
- string const envShort = envLong.substr(0,lenShort);
- bool envLongIncluded = true;
-
- // first cornercase: LANG=C, so we use only "en" Translation
- if (envLong == "C") {
- codes.push_back("en");
- allCodes = codes;
- allCodes.insert(allCodes.end(), builtin.begin(), builtin.end());
- if (All == true)
- return allCodes;
- else
- return codes;
- }
-
- // to save the servers from unneeded queries, we only try also long codes
- // for languages it is realistic to have a long code translation fileā¦
- // TODO: Improve translation acquire system to drop them dynamic
- char const *needLong[] = { "cs", "en", "pt", "sv", "zh", NULL };
- if (envLong != envShort) {
- for (char const **l = needLong; *l != NULL; l++)
- if (envShort.compare(*l) == 0) {
- envLongIncluded = false;
- break;
- }
- }
-
- // we don't add the long code, but we allow the user to do so
- if (envLongIncluded == true)
- envLong.clear();
-
// FIXME: Remove support for the old APT::Acquire::Translation
// it was undocumented and so it should be not very widthly used
string const oldAcquire = _config->Find("APT::Acquire::Translation","");
return codes;
}
- // It is very likely we will need to environment codes later,
+ // get the environment language codes: LC_MESSAGES (and later LANGUAGE)
+ // we extract both, a long and a short code and then we will
+ // check if we actually need both (rare) or if the short is enough
+ string const envMsg = string(Locale == 0 ? std::setlocale(LC_MESSAGES, NULL) : *Locale);
+ size_t const lenShort = (envMsg.find('_') != string::npos) ? envMsg.find('_') : 2;
+ size_t const lenLong = (envMsg.find_first_of(".@") != string::npos) ? envMsg.find_first_of(".@") : (lenShort + 3);
+
+ string const envLong = envMsg.substr(0,lenLong);
+ string const envShort = envLong.substr(0,lenShort);
+
+ // It is very likely we will need the environment codes later,
// so let us generate them now from LC_MESSAGES and LANGUAGE
std::vector<string> environment;
- // take care of LC_MESSAGES
- if (envLongIncluded == false)
- environment.push_back(envLong);
- environment.push_back(envShort);
- // take care of LANGUAGE
- const char *language_env = getenv("LANGUAGE") == 0 ? "" : getenv("LANGUAGE");
- string envLang = Locale == 0 ? language_env : *(Locale+1);
- if (envLang.empty() == false) {
- std::vector<string> env = VectorizeString(envLang,':');
- short addedLangs = 0; // add a maximum of 3 fallbacks from the environment
- for (std::vector<string>::const_iterator e = env.begin();
- e != env.end() && addedLangs < 3; ++e) {
- if (unlikely(e->empty() == true) || *e == "en")
- continue;
- if (*e == envLong || *e == envShort)
- continue;
- if (std::find(environment.begin(), environment.end(), *e) != environment.end())
- continue;
- if (e->find('_') != string::npos) {
- // Drop LongCodes here - ShortCodes are also included
- string const shorty = e->substr(0, e->find('_'));
- char const **n = needLong;
- for (; *n != NULL; ++n)
- if (shorty == *n)
- break;
- if (*n == NULL)
+ if (envShort != "C") {
+ // take care of LC_MESSAGES
+ if (envLong != envShort)
+ environment.push_back(envLong);
+ environment.push_back(envShort);
+ // take care of LANGUAGE
+ const char *language_env = getenv("LANGUAGE") == 0 ? "" : getenv("LANGUAGE");
+ string envLang = Locale == 0 ? language_env : *(Locale+1);
+ if (envLang.empty() == false) {
+ std::vector<string> env = VectorizeString(envLang,':');
+ short addedLangs = 0; // add a maximum of 3 fallbacks from the environment
+ for (std::vector<string>::const_iterator e = env.begin();
+ e != env.end() && addedLangs < 3; ++e) {
+ if (unlikely(e->empty() == true) || *e == "en")
+ continue;
+ if (*e == envLong || *e == envShort)
continue;
+ if (std::find(environment.begin(), environment.end(), *e) != environment.end())
+ continue;
+ ++addedLangs;
+ environment.push_back(*e);
}
- ++addedLangs;
- environment.push_back(*e);
}
+ } else {
+ environment.push_back("en");
}
// Support settings like Acquire::Translation=none on the command line to
return codes;
}
+ // cornercase: LANG=C, so we use only "en" Translation
+ if (envShort == "C") {
+ allCodes = codes = environment;
+ allCodes.insert(allCodes.end(), builtin.begin(), builtin.end());
+ if (All == true)
+ return allCodes;
+ else
+ return codes;
+ }
+
std::vector<string> const lang = _config->FindVector("Acquire::Languages");
// the default setting -> "environment, en"
if (lang.empty() == true) {