if (oldMap == newMap)
return;
+ if (_config->FindB("Debug::pkgCacheGen", false))
+ std::clog << "Remaping from " << oldMap << " to " << newMap << std::endl;
+
Cache.ReMap(false);
CurrentFile += (pkgCache::PackageFile*) newMap - (pkgCache::PackageFile*) oldMap;
Dynamic<pkgCache::VerIterator> DynV(V);
for (; V.end() != true; V++)
{
- char const * const Arch = P.Arch();
+ // copy P.Arch() into a string here as a cache remap
+ // in NewDepends() later may alter the pointer location
+ string Arch = P.Arch() == NULL ? "" : P.Arch();
map_ptrloc *OldDepLast = NULL;
/* MultiArch handling introduces a lot of implicit Dependencies:
- MultiArch: same → Co-Installable if they have the same version
string const &Version,
unsigned int const &Op,
unsigned int const &Type,
- map_ptrloc *OldDepLast)
+ map_ptrloc* &OldDepLast)
{
void const * const oldMap = Map.Data();
// Get a structure
return false;
}
- if (List.GetLastModifiedTime() < GetModificationTime(CacheFile))
+ if (List.GetLastModifiedTime() > GetModificationTime(CacheFile))
{
if (Debug == true)
std::clog << "sources.list is newer than the cache" << std::endl;
SPtr<DynamicMMap> Map;
if (Writeable == true && CacheFile.empty() == false)
{
+ _error->PushToStack();
unlink(CacheFile.c_str());
CacheF = new FileFd(CacheFile,FileFd::WriteAtomic);
fchmod(CacheF->Fd(),0644);
Map = CreateDynamicMMap(CacheF, MMap::Public);
if (_error->PendingError() == true)
- return false;
- if (Debug == true)
+ {
+ delete CacheF.UnGuard();
+ delete Map.UnGuard();
+ if (Debug == true)
+ std::clog << "Open filebased MMap FAILED" << std::endl;
+ Writeable = false;
+ if (AllowMem == false)
+ {
+ _error->MergeWithStack();
+ return false;
+ }
+ _error->RevertToStack();
+ }
+ else if (Debug == true)
+ {
+ _error->MergeWithStack();
std::clog << "Open filebased MMap" << std::endl;
+ }
}
- else
+ if (Writeable == false || CacheFile.empty() == true)
{
// Just build it in memory..
Map = CreateDynamicMMap(NULL);