it is constructed which creates a queue (based on the current queue
mode) and puts the item in that queue. If the system is running then
the queue might be started. */
-static bool DoesAcquireResultInInstantFailure(pkgAcquire::Item * const Item,
+static bool CheckForBadItemAndFailIt(pkgAcquire::Item * const Item,
pkgAcquire::MethodConfig const * const Config, pkgAcquireStatus * const Log)
{
auto SavedDesc = Item->GetItemDesc();
in logging before we actually have started, which would
be easier to implement but would confuse users/implementations
so we check the items skipped here in #Startup */
- if (Running && DoesAcquireResultInInstantFailure(Item.Owner, Config, Log))
+ if (Running && CheckForBadItemAndFailIt(Item.Owner, Config, Log))
return;
// Find the queue structure
// now-running twin of the pkgAcquire::Enqueue call
for (QItem *I = Items; I != 0; )
{
- bool pointless = false;
+ auto const INext = I->Next;
for (auto &&O: I->Owners)
- if (DoesAcquireResultInInstantFailure(O, Cnf, Owner->Log))
- pointless = true;
- I = pointless ? Items : I->Next;
+ CheckForBadItemAndFailIt(O, Cnf, Owner->Log);
+ // if an item failed, it will be auto-dequeued invalidation our I here
+ I = INext;
}
Workers = new Worker(this,Cnf,Owner->Log);