enum {Chunked,Stream,Closes} Encoding;
enum {Header, Data} State;
bool Persistent;
+ bool PipelineAllowed;
std::string Location;
// This is a Persistent attribute of the server itself.
bool Comp(URI Other) const {return Other.Host == ServerName.Host && Other.Port == ServerName.Port;};
virtual void Reset() {Major = 0; Minor = 0; Result = 0; Code[0] = '\0'; TotalFileSize = 0; JunkSize = 0;
StartPos = 0; Encoding = Closes; time(&Date); HaveContent = false;
- State = Header; Persistent = false; Pipeline = true; MaximumSize = 0;};
+ State = Header; Persistent = false; Pipeline = false; MaximumSize = 0; PipelineAllowed = true;};
virtual bool WriteResponse(std::string const &Data) = 0;
/** \brief Transfer the data from the socket */