// OpProgress::SubProgress - Set the sub progress state /*{{{*/
// ---------------------------------------------------------------------
/* */
-void OpProgress::SubProgress(unsigned long SubTotal,const string &Op)
+void OpProgress::SubProgress(unsigned long SubTotal,const string &Op,
+ float const Percent)
{
this->SubTotal = SubTotal;
- SubOp = Op;
- if (Total == 0)
- Percent = 0;
+ if (Op.empty() == false)
+ SubOp = Op;
+ if (Total == 0 || Percent == 0)
+ this->Percent = 0;
+ else if (Percent != -1)
+ this->Percent = this->Current += (Size*Percent)/SubTotal;
else
- Percent = Current*100.0/Total;
- Update();
-}
- /*}}}*/
-// OpProgress::SubProgress - Set the sub progress state /*{{{*/
-// ---------------------------------------------------------------------
-/* */
-void OpProgress::SubProgress(unsigned long SubTotal)
-{
- this->SubTotal = SubTotal;
- if (Total == 0)
- Percent = 0;
- else
- Percent = Current*100.0/Total;
+ this->Percent = Current*100.0/Total;
Update();
}
/*}}}*/
OpTextProgress::OpTextProgress(Configuration &Config) :
NoUpdate(false), NoDisplay(false), LastLen(0)
{
- if (Config.FindI("quiet",0) >= 1)
+ if (Config.FindI("quiet",0) >= 1 || Config.FindB("quiet::NoUpdate", false) == true)
NoUpdate = true;
if (Config.FindI("quiet",0) >= 2)
NoDisplay = true;