This class allows lengthy operations to communicate their progress
to the GUI. The progress model is simple and is not designed to handle
- the complex case of the multi-activity aquire class.
+ the complex case of the multi-activity acquire class.
The model is based on the concept of an overall operation consisting
of a series of small sub operations. Each sub operation has it's own
#ifndef PKGLIB_PROGRESS_H
#define PKGLIB_PROGRESS_H
-#ifdef __GNUG__
-#endif
#include <string>
#include <sys/time.h>
+#include <apt-pkg/macros.h>
+#ifndef APT_8_CLEANER_HEADERS
using std::string;
+#endif
class Configuration;
class OpProgress
{
- unsigned long Current;
- unsigned long Total;
- unsigned long Size;
- unsigned long SubTotal;
+ unsigned long long Current;
+ unsigned long long Total;
+ unsigned long long Size;
+ unsigned long long SubTotal;
float LastPercent;
// Change reduction code
struct timeval LastTime;
- string LastOp;
- string LastSubOp;
+ std::string LastOp;
+ std::string LastSubOp;
protected:
- string Op;
- string SubOp;
+ std::string Op;
+ std::string SubOp;
float Percent;
bool MajorChange;
public:
- void Progress(unsigned long Current);
- void SubProgress(unsigned long SubTotal);
- void SubProgress(unsigned long SubTotal,const string &Op);
- void OverallProgress(unsigned long Current,unsigned long Total,
- unsigned long Size,const string &Op);
+ void Progress(unsigned long long Current);
+ void SubProgress(unsigned long long SubTotal, const std::string &Op = "", float const Percent = -1);
+ void OverallProgress(unsigned long long Current,unsigned long long Total,
+ unsigned long long Size,const std::string &Op);
virtual void Done() {};
OpProgress();
class OpTextProgress : public OpProgress
{
protected:
-
- string OldOp;
+
+ std::string OldOp;
bool NoUpdate;
bool NoDisplay;
unsigned long LastLen;
- virtual void Update();
+ virtual void Update() APT_OVERRIDE;
void Write(const char *S);
public:
- virtual void Done();
+ virtual void Done() APT_OVERRIDE;
OpTextProgress(bool NoUpdate = false) : NoUpdate(NoUpdate),
NoDisplay(false), LastLen(0) {};